Tag Archives: animation
Aftermath

Aftermath

At long last, the project is almost over. Less than two days away as of this writing. After delivering the final film a couple of weeks ago, I’ve spent my time relaxing, creating a short “making of” with the rest of Green Spill, writing stuff on this blog and a self assessment document. The self [...]

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Speed compositing: 64 shots in 4 days

Speed compositing: 64 shots in 4 days

Having finished rendering and vfx shots, and with a little more than a week to deadline, compositing was next on the list. Beforehand, I had estimated compositing would take a day or two. I had already test comped nearly one third of the shots and thought I could use those as templates for the rest. [...]

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Burning the candle at both ends

Burning the candle at both ends

With less than three weeks left of the project, animation was finished to a point where I could start adding fire and smoke to finished shots. Having used FumeFX in the past, it became the natural choice now.
I anticipated this to be a fairly simple task, but didn’t have to work long before it became [...]

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Another short in the can

Another short in the can

Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately. Lack of sleep coupled with missed deadlines [...]

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Animation!

Animation!

So we’re finally at the animation stage. Or have been for the past few days. To get the most out of the remaining time, Andreas, Aleksander and Jamie are chipping away on the shots while I render them out and take them through compositing.
As I’m the last person to touch the footage before editing, I’ve [...]

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Tutorial: Postapocalyptic City Part 2

Tutorial: Postapocalyptic City Part 2

Compositing in After Effects is in many ways very similar to working in Photoshop. If you are familiar with layers, masks, blending modes and/or filters, compositing in After Effects should be a breeze.
Go to Part 1

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Tutorial: Postapocalyptic City Part 1

Tutorial: Postapocalyptic City Part 1

In this tutorial I’ll take you through the process of quickly creating a textured city in 3d studio max 2009 and how you, through a few extra render passes, can go from a quite crappy render to something half-way decent using After Effects CS3. If all goes well, we’ll end up with a finished shot [...]

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Previz draft 1 complete

Previz draft 1 complete

It’s been a hard week for the Green Spill team. Due to people shortage and some technical difficulties we hadn’t even started work on our previz when we arrived at school on Tuesday. As the previz is to be handed in tomorrow morning at nine, this left precious little time for animating, rendering, applying post [...]

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Babysitting the previz render farm

Babysitting the previz render farm

Yes. I know, it is way, way too long since my last post. A new round with the flu and a death in the family slowed things down considerably for a while. I’m back now though and we have charged into the previz. A little late maybe as the deadline is on monday, but we’ve [...]

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Summary of the last few days

Summary of the last few days

I haven’t had time to write anything the last few days unfortunately, so I’ll try putting the essentials down in this post.
Andreas had a few suggestions about the temple exterior, so I made some changes to it at school on wednesday and thursday. I then put them on my memory stick so I could work [...]

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