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Aftermath

Aftermath

At long last, the project is almost over. Less than two days away as of this writing. After delivering the final film a couple of weeks ago, I’ve spent my time relaxing, creating a short “making of” with the rest of Green Spill, writing stuff on this blog and a self assessment document. The self [...]

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Speed compositing: 64 shots in 4 days

Speed compositing: 64 shots in 4 days

Having finished rendering and vfx shots, and with a little more than a week to deadline, compositing was next on the list. Beforehand, I had estimated compositing would take a day or two. I had already test comped nearly one third of the shots and thought I could use those as templates for the rest. [...]

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Burning the candle at both ends

Burning the candle at both ends

With less than three weeks left of the project, animation was finished to a point where I could start adding fire and smoke to finished shots. Having used FumeFX in the past, it became the natural choice now.
I anticipated this to be a fairly simple task, but didn’t have to work long before it became [...]

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Another short in the can

Another short in the can

Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately. Lack of sleep coupled with missed deadlines [...]

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Unforeseen stuff

Unforeseen stuff

Everything that can go wrong will go wrong, right? Or so a guy called Murphy felt and it’s become uncomfortably true lately.
During rendering of the final movie we’ve had to re-render scenes due to lighting problems, texturing problems, last minute texture changes, render errors and plugin incompatibilities. In addition we still have issues with FumeFX and VRayPhysicalCamera [...]

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Animation!

Animation!

So we’re finally at the animation stage. Or have been for the past few days. To get the most out of the remaining time, Andreas, Aleksander and Jamie are chipping away on the shots while I render them out and take them through compositing.
As I’m the last person to touch the footage before editing, I’ve [...]

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Previz draft 2 and some other stuff

Previz draft 2 and some other stuff

I know, I promised to post this more than a week ago, but it’s the holidays and found a few things I wanted to test before I started rendering the final shots. What happened was that I watched a most illuminating video lesson concerning motion blur and depth of field passes for Nuke made by [...]

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Storyboard draft 2

Storyboard draft 2

As we’re refining the previz, the storyboard needs to reflect the changes and so we’ve come to draft 2. Jamie and Andreas drew the new frames and rearranged things based on class feedback yesterday and Aleksander and me digitized it today. The digital version can be downloaded below.
Download Fetch! Storyboard Draft 2 (796 KB)
As mentioned [...]

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Signs, logs, slingshots and carrots

Signs, logs, slingshots and carrots

While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven’t yet finished all of our props, I thought I’d create a few.
I started off with the road sign seen above. Due to some discussion about the road in [...]

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Previz draft 1 complete

Previz draft 1 complete

It’s been a hard week for the Green Spill team. Due to people shortage and some technical difficulties we hadn’t even started work on our previz when we arrived at school on Tuesday. As the previz is to be handed in tomorrow morning at nine, this left precious little time for animating, rendering, applying post [...]

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