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	<title>thimic.net &#187; 3d</title>
	<atom:link href="http://www.thimic.net/category/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thimic.net</link>
	<description>where Michael Thingnes puts his stuff</description>
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		<title>AVE ICA complete at last</title>
		<link>http://www.thimic.net/2010/05/15/ave-ica-complete-at-last/</link>
		<comments>http://www.thimic.net/2010/05/15/ave-ica-complete-at-last/#comments</comments>
		<pubDate>Fri, 14 May 2010 22:46:17 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[4 production]]></category>
		<category><![CDATA[advanced visual effects]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[ave]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[digital visual effects]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ica]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[roto]]></category>
		<category><![CDATA[teesside]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=1651</guid>
		<description><![CDATA[
So here is the result of the past months work, from idea to storyboard, previs to film shoot, modelling to compositing. Hope it isn&#8217;t entirely hopeless  
]]></description>
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<p>So here is the result of the past months work, from idea to storyboard, previs to film shoot, modelling to compositing. Hope it isn&#8217;t entirely hopeless <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<item>
		<title>It&#8217;s been a while</title>
		<link>http://www.thimic.net/2010/05/14/its-been-a-while/</link>
		<comments>http://www.thimic.net/2010/05/14/its-been-a-while/#comments</comments>
		<pubDate>Fri, 14 May 2010 21:13:33 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[2d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[4 production]]></category>
		<category><![CDATA[advanced visual effects]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[ave]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[digital visual effects]]></category>
		<category><![CDATA[foley]]></category>
		<category><![CDATA[ica]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[teesside]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=1629</guid>
		<description><![CDATA[So it&#8217;s been a while a few weeks a couple of months. First there was Easter, then there was intensive work to finish the final year project and write a good report, then Studio Practice &#38; Business had its turn, and suddenly and without quite knowing how I got there, two months had just vanished.
This [...]]]></description>
			<content:encoded><![CDATA[<p>So it&#8217;s been <span style="text-decoration: line-through;">a while</span> <span style="text-decoration: line-through;">a few weeks</span> a couple of months. <span id="more-1629"></span>First there was Easter, then there was intensive work to finish the final year project and write a good report, then Studio Practice &amp; Business had its turn, and suddenly and without quite knowing how I got there, two months had just vanished.</p>
<p>This doesn&#8217;t mean I haven&#8217;t been working on the AVE ICA, merely that I&#8217;ve been busy to the point of not finding time to keep the blog as up to date as I probably should have.</p>
<p>Starting with the week leading up to the Easter holidays, <a href="http://andreasnor.com" target="_blank">Andreas Nor</a> was kind enough to help me record foley sounds in the Phoenix building. The week after, home in Norway for a couple of weeks, I began building the 3D scene. At this stage I had ruled out Vue as it caused too many new problems that needed solving. Instead, I opted for 3ds max, using Mental Ray as the render engine.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/05/scene02.jpg"><img class="alignnone size-medium wp-image-1635" title="Early tree model, trees from seek.autodesk.com" src="http://www.thimic.net/wp-content/uploads/2010/05/scene02-576x323.jpg" alt="" width="576" height="323" /></a></p>
<p>During the easter holidays I created the first version of my 3D tree and tracked all five shots in PFTrack.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/05/Screen-shot-2010-04-03-at-01.36.34.png"><img class="alignnone size-medium wp-image-1634" title="PFTrack" src="http://www.thimic.net/wp-content/uploads/2010/05/Screen-shot-2010-04-03-at-01.36.34-576x360.png" alt="" width="576" height="360" /></a></p>
<p>As I had only used PFTrack once before several months ago, I had to relearn a fair few things, but the tracks went well and I feel they ended up being pretty solid. Having created the tree and the tracks, I actually began rendering a few shots and performed some test comps.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/05/scene05.jpg"><img class="alignnone size-medium wp-image-1638" title="Early tree test" src="http://www.thimic.net/wp-content/uploads/2010/05/scene05-576x323.jpg" alt="" width="576" height="323" /></a></p>
<p>I wasn&#8217;t exactly satisfied, but before I had time to make any changes, Easter was over and I returned to the uni merely five days before the final year project was to be handed in. This forced me to stop working on the AVE project for a while and as I later got an extension on the final year project, two weeks went by without any updates to the AVE ICA.</p>
<p>After delivering the final year project on 26 April I once again returned to the AVE project. During the for lack of a better word &#8220;break&#8221;, I had decided that the scene I made originally was too heavy, too boring, badly lit and lacking in detail. Starting up again, I therefore chucked nearly everything in the scene. The branches, the lighting and half the textures were some of the things I got rid of.  From there, I started with a tree from <a href="http://seek.autodesk.com/" target="_blank">seek.autodesk.com</a>, rotated it on its side, added moss and plants and tried to make it look more detail-rich.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/05/branch04.jpg"><img class="alignnone size-medium wp-image-1639" title="Better-looking branch" src="http://www.thimic.net/wp-content/uploads/2010/05/branch04-576x324.jpg" alt="" width="576" height="324" /></a></p>
<p>Having now created one branch, I converted it to a Mental Ray render proxy and made ten instances in 3ds max. From there I started populating the big tree. Using instanced render proxies greatly sped up the viewport and reduced memory use, though it had the obvious drawback of looking repetitive. In hindsight, I probably should have made a few variations, but time didn&#8217;t allow.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/05/AVE-020-test01.jpg"><img class="alignnone size-medium wp-image-1640" title="Finished tree model" src="http://www.thimic.net/wp-content/uploads/2010/05/AVE-020-test01-576x324.jpg" alt="" width="576" height="324" /></a></p>
<p>As soon as I was reasonably happy with the finished tree, rendering begun. The shots were quite heavy to render due to light spilling through a lot of leaves. With rendering settings dialled lower that what I wished for, only a few days left until the deadline on 7 April and still without finished renders, I had to ask for an extension in AVE as well. By the time the renders actually finished, the deadlines in Studio Practice &amp; Business were closing in fast and once again I had to take an unwanted break from AVE.</p>
<p>In the end, the last Studio Practice &amp; Business deadline was late on a Tuesday and the AVE deadline was set for the following Friday. This effectively meant that I had less than three days to key and composite five shots, solve any unforeseen problems, cut the project together, write a report  and hand in the assignment before 4pm on Friday. I delivered 3:50pm.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/05/Screen-shot-2010-05-14-at-22.03.50.png"><img class="alignnone size-medium wp-image-1644" title="Shot 4, final comp" src="http://www.thimic.net/wp-content/uploads/2010/05/Screen-shot-2010-05-14-at-22.03.50-576x242.png" alt="" width="576" height="242" /></a></p>
<p>Having finished I think the project turned out quite well. Sure, the pulled keys are imperfect in places, the leaves aren&#8217;t moving due to Mental Ray render proxy issues and the render and contact shadows/lighting could have been improved in places, but overall it could definitely have been worse. I also gained quite a few skills during the project, such as more advanced use of PFTrack, better understanding of roto and comp, and I used the 3D tools in Nuke for the first time.</p>
<p>Next and probably last post regarding the AVE ICA will contain the finished piece.</p>
]]></content:encoded>
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		<title>AVE previs ready</title>
		<link>http://www.thimic.net/2010/01/25/ave-previs-ready/</link>
		<comments>http://www.thimic.net/2010/01/25/ave-previs-ready/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 08:55:23 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[2d]]></category>
		<category><![CDATA[3 previs]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[advanced visual effects]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[ave]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[digital visual effects]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[forest]]></category>
		<category><![CDATA[keying]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[previs]]></category>
		<category><![CDATA[slapcomp]]></category>
		<category><![CDATA[teesside]]></category>
		<category><![CDATA[wood]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=1264</guid>
		<description><![CDATA[
Christmas is long gone and I&#8217;m back in Middlesbrough after a refreshing break. The first thing I had to focus on when I got back was to create a presentation for Advanced Visual Effects where we were to present a storyboard, previs, schedule and a couple of other things regarding the ICA. As I still [...]]]></description>
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<p>Christmas is long gone and I&#8217;m back in Middlesbrough after a refreshing break. The first thing I had to focus on when I got back was to create a presentation for Advanced Visual Effects where we were to present a storyboard, previs, schedule and a couple of other things regarding the ICA. As I still didn&#8217;t have a previs because of work on my Practical Project, this became my main priority.<span id="more-1264"></span></p>
<p>This is the first project I&#8217;m doing which combines CG and live action, green screen removal and 3D tracking. Because of this, I decided to make life a little more difficult for myself than was strictly required by doing all aspects of the work I&#8217;m supposed to do in the final shots right in the previs. I did this in the hope that I would gain experience which might help me when doing the real effects shots later.</p>
<p>Basically, I tracked all five shots in PFTrack, modelled and rendered a fairly simple scene in 3D Studio Max, quickly keyed the footage and composited it together using Nuke. As this is just a previs there is still a ton of errors and problems with almost everything. I have continuity errors, issues of scale, existence of contact lighting and shadows in odd places, lack of contact lighting and shadows in others, horrible keying/roto, no colour and grain consistency between shots and so on and so forth. There are also two different actors as I was shooting on two separate days and didn&#8217;t have the same people available.</p>
<p>The process of creating the previs took about three days and in hindsight I&#8217;m very glad I did it. As a result I will at least do these things differently when creating the final piece:</p>
<ul>
<li>Shooting in 1080p instead of 720p to get a better resolution for keying</li>
<li>Make very sure all forms of sharpening in the camera are turned off</li>
<li>Shoot a lens distortion grid for every shot to make sure I can accurately get rid of lens distortion (I actually went back and shot grids for the previs, but as the distortion changed quite dramatically with focus and I only had notes for focal length it didn&#8217;t help much)</li>
<li>Be more relaxed about the subject being partly outside the green screen here and there or a cable/tripod being behind the subject as those things can be easily rotoscoped, but making all the more sure the green screen is evenly lit and that shadows are reduced to a minimum</li>
<li>Adding less contact lighting on set and more in post as the light I got on set was generally too harsh</li>
<li>Create and import a simple proxy scene of the CG environment to the matchmoving application to avoid scaling issues</li>
<li>Make sure of continuity between shots &#8211; both in the studio and in the CG environment</li>
<li> Read up on colour grading</li>
</ul>
<p>Finally, after the previs was finished and the presentation was done, I opened Photoshop and have played around with ways of making the finished shots more interesting. Underneath is one version where I&#8217;ve added more glowing things and a slight spotlight on the apple, but I might dial things back a bit if this turns out to be too much.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2010/01/concept02.jpg"><img class="alignnone size-medium wp-image-1269" title="concept02" src="http://www.thimic.net/wp-content/uploads/2010/01/concept02-500x281.jpg" alt="concept02" width="500" height="281" /></a></p>
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		<item>
		<title>Storyboard for Advanced Visual Effects Module</title>
		<link>http://www.thimic.net/2009/11/23/storyboard-for-advanced-visual-effects-module/</link>
		<comments>http://www.thimic.net/2009/11/23/storyboard-for-advanced-visual-effects-module/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 06:49:40 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[1 ideas]]></category>
		<category><![CDATA[2 storyboard]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[advanced visual effects]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[ave]]></category>
		<category><![CDATA[digital visual effects]]></category>
		<category><![CDATA[dof]]></category>
		<category><![CDATA[max rig]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[teesside]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=1125</guid>
		<description><![CDATA[
After Bjørne helped me come up with a new idea for my AVE ICA (Advanced Visual Effects In Course Assessment, quite a mouthful) I&#8217;ve been meaning to create a storyboard so I can start test-shooting in the sound stage. It&#8217;s been a busy week and once again I&#8217;ve worked into the wee hours, but finally [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_005.png"><img class="alignnone size-medium wp-image-1126" title="frame_010" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_005-500x281.png" alt="frame_010" width="500" height="281" /></a></p>
<p>After <a href="http://bjornehoff.deviantart.com/" target="_blank">Bjørne</a> helped me come up with a new idea for my AVE ICA (Advanced Visual Effects In Course Assessment, quite a mouthful) I&#8217;ve been meaning to create a storyboard so I can start test-shooting in the sound stage. <span id="more-1125"></span>It&#8217;s been a busy week and once again I&#8217;ve worked into the wee hours, but finally draft 1 is finished.</p>
<p>As I&#8217;m not very comfortable with drawing, the storyboard was created by doing some quick modelling in 3ds max and using the <a href="http://www.3dluvr.com/clisk3d/" target="_blank">Max</a> rig. I tried different camera positions/angles/<a href="http://en.wikipedia.org/wiki/FOV" target="_blank">FOV</a>s trying to frame the story. When finished, I asked <a href="http://andreasnor.com" target="_blank">Andreas</a> for some advice and we went through the shots I&#8217;d made together, changing some.</p>
<p class="alert"><strong><a title="AVE Storyboard Draft 1" href="http://thimic.net/stuff/ave_storyboard_draft_01_by_michael_thingnes.pdf">Download AVE Storyboard Draft 1</a></strong> (951 KB)</p>
<p style="text-align: left;">High-res storyboard frames after below:<a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_005.png"></a></p>
<p style="text-align: left;"><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_005.png"><img class="alignnone size-medium wp-image-1126" title="frame_010" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_005-500x281.png" alt="frame_010" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_005.png"></a><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_015.png"><img class="alignnone size-medium wp-image-1129" title="frame_020" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_015-500x281.png" alt="frame_020" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_030.png"><img class="alignnone size-medium wp-image-1130" title="frame_030" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_030-500x281.png" alt="frame_030" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_035.png"><img class="alignnone size-medium wp-image-1131" title="frame_035" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_035-500x281.png" alt="frame_035" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_040.png"><img class="alignnone size-medium wp-image-1132" title="frame_040" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_040-500x281.png" alt="frame_040" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_055.png"><img class="alignnone size-medium wp-image-1133" title="frame_055" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_055-500x281.png" alt="frame_055" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_056.png"><img class="alignnone size-medium wp-image-1134" title="frame_056" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_056-500x281.png" alt="frame_056" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/11/frame_060.png"><img class="alignnone size-medium wp-image-1135" title="frame_060" src="http://www.thimic.net/wp-content/uploads/2009/11/frame_060-500x281.png" alt="frame_060" width="500" height="281" /></a></p>
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		<title>Aftermath</title>
		<link>http://www.thimic.net/2009/06/15/aftermath/</link>
		<comments>http://www.thimic.net/2009/06/15/aftermath/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 21:13:07 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[green spill]]></category>
		<category><![CDATA[mandatory assignment]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[v-ray]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=1014</guid>
		<description><![CDATA[
At long last, the project is almost over. Less than two days away as of this writing. After delivering the final film a couple of weeks ago, I&#8217;ve spent my time relaxing, creating a short &#8220;making of&#8221; with the rest of Green Spill, writing stuff on this blog and a self assessment document. The self [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/06/fume03.jpg"><img class="alignnone size-medium wp-image-963" title="fireball01" src="http://www.thimic.net/wp-content/uploads/2009/06/fume03-500x281.jpg" alt="fireball01" width="500" height="281" /></a></p>
<p>At long last, the project is almost over. Less than two days away as of this writing. After delivering the final film a couple of weeks ago, I&#8217;ve spent my time relaxing, creating a short &#8220;making of&#8221; with the rest of Green Spill, writing stuff on this blog and a self assessment document. The self assessment document isn&#8217;t quite finished yet. I&#8217;ve written most of it in short form which I suspect only I would understand, so I have a feeling I should go back and do a rewrite or three. Also yet to be done is to update the DVD cover and label. We need one version for the &#8220;making of&#8221; we&#8217;re handing in on wednesday, and another version for the team: The version destined to collect dust on a shelf somewhere, but which will be taken out and looked at every few years. The very special Green Spill team member version. With any luck, I&#8217;ll be on that right after finishing this post, and the only thing I&#8217;ll have to worry about tomorrow is straightening out the self assessment document to something resembling the language of english.</p>
<p>This being the last post I write about the Student Film Project at Noroff, 2009 (at least I think it is), I guess the time has come for looking back and reflecting upon the last five months of work. <span id="more-1014"></span>Don&#8217;t worry, I&#8217;ll be quick. Or as quick as I can be. Which can be pretty slow sometimes, but I digress.</p>
<p>Looking back, it has certainly been an interesting five months. We&#8217;ve gone <a href="http://www.thimic.net/2009/02/24/assembling-storyboard-and-animatic-for-the-new-story/">back and fourth</a> on story, had our moments of <a href="http://www.thimic.net/2009/04/28/animation/">inspiration</a> and <a href="http://www.thimic.net/2009/05/06/unforeseen-stuff/">desperation</a>, experienced conflict and unity and last, but not least <a href="http://www.thimic.net/2009/06/08/another-short-in-the-can/">created a film</a>!</p>
<p>The film itself turned out OK, though I certainly think there is room for improvement. Story, continuity, animation, graphics, simulations, compositing and editing spring to mind as points where we could have improved given more time or by making better use of the time given. Having worked on the film for five months and knowing about every fault from the tiniest to the most humongous, I might just be extremely fed up though <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>On the whole, I&#8217;m one experience richer what film making is concerned, have learned a lot, both about team work, planning and skills, and though it has been trying at times, it&#8217;s an experience I wouldn&#8217;t be without. I think all there is left is to thank my team mates, <a href="http://projectsofdoom.blogspot.com" target="_blank">Aleksander</a>, <a href="http://andreasnor.com" target="_blank">Andreas</a> and <a href="http://jamiegepte.com/" target="_blank">Jamie</a> and wish them, my teacher, Paul, and the rest of 3D Film Production in Oslo a very happy holiday <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Now onto those DVD-covers&#8230;</p>
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		<title>Speed compositing: 64 shots in 4 days</title>
		<link>http://www.thimic.net/2009/06/15/speed-compositing-64-shots-in-4-days/</link>
		<comments>http://www.thimic.net/2009/06/15/speed-compositing-64-shots-in-4-days/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 14:00:14 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[green spill]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mandatory assignment]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[missiles]]></category>
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		<category><![CDATA[rendering]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=986</guid>
		<description><![CDATA[
Having finished rendering and vfx shots, and with a little more than a week to deadline, compositing was next on the list. Beforehand, I had estimated compositing would take a day or two. I had already test comped nearly one third of the shots and thought I could use those as templates for the rest. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9269732&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9269732&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>Having finished rendering and <a href="http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/" target="_self">vfx shots</a>, and with a little more than a week to deadline, compositing was next on the list. Beforehand, I had estimated compositing would take a day or two. I had already test comped nearly one third of the shots and thought I could use those as templates for the rest. The only thing I hadn&#8217;t done before in any shot was thinking about the suns position and the movement of the clouds.<span id="more-986"></span></p>
<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9269763&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9269763&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>When applying math however, it turned out I would have on average 11 minutes to complete a shot, rendering time included, if I were to do all shots in one day and have time to eat and sleep too. Considering I would have to do some <a href="http://en.wikipedia.org/wiki/Rotoscoping" target="_blank">rotoscoping</a> on most shots, and the longer shots could take up to 12 minutes to render, I set my aim to finishing in four days in stead. This would give me approximately 45 minutes per shot.</p>
<p>The process went fine, though it was rather tedious and repetitive. While working on the first few shots, I realized the ground had a quite homogenous yellow colour that looked pretty boring. Seeking to resolve this, I thought I&#8217;d introduce cloud shadows on the ground to break things up a bit. Shadows moving across the landscape would also slightly liven up the background. I had seen Gareth Edwards do this on <a href="http://fxguide.com/article463.html" target="_blank">Attila the Hun</a> and thought it had a nice effect. Unlike Edwards however, I didn&#8217;t have the render passes and with no time left for going back into 3ds max, I decided to fake some. My approach was to use the noise map in Nuke combined with a corner pin to make the far away shadows appear smaller than those closer to the camera. This worked well as long as everything stayed nice and flat, but the effect was ruined if something that wasn&#8217;t flat and level with the ground entered the frame. Such as a prop or a character. As a fix, I had paint out the noise map where it happened to intersect with a character or prop. I thought nothing of it for the first 10 shots or so, but then realized there were 54 more shots to rotoscope in the same way. Luckily, I soon discovered a better way that worked most of the time while watching Greg Astles talk about Nuke on <a href="http://www.fxguide.com/fxguidetv.html" target="_blank">fxguidetv #059</a>. By using the ZBlur (Depth Of Field) tool in an unconventional way and leaving the <em>Focus Plane</em> feature on, I could zoom in on a particular &#8220;slice&#8221; of the z-depth map I had already rendered and get a decent matte from it. I later found the ZSlice tool which I guess does the same thing, only simpler to use.</p>
<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9269715&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9269715&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>I ended up compositing the film in four days, though I had one day off in between, and am reasonably happy with most of the shots. Some shots have a look that is a little too different from the rest, but I really didn&#8217;t have that much time to stop and reflect when compositing 16 shots a day.</p>
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		<title>Burning the candle at both ends</title>
		<link>http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/</link>
		<comments>http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 12:01:56 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[green spill]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mandatory assignment]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[missiles]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[rendering]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=928</guid>
		<description><![CDATA[
With less than three weeks left of the project, animation was finished to a point where I could start adding fire and smoke to finished shots. Having used FumeFX in the past, it became the natural choice now.
I anticipated this to be a fairly simple task, but didn&#8217;t have to work long before it became [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="359"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9269766&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9269766&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="359"></embed></object></p>
<p>With less than three weeks left of the project, animation was finished to a point where I could start adding fire and smoke to finished shots. Having used <a href="http://www.afterworks.com/FumeFX.asp" target="_blank">FumeFX</a> in the <a href="http://www.thimic.net/2008/06/18/animated-short-the-diversion/" target="_self">past</a>, it became the natural choice now.</p>
<p>I anticipated this to be a fairly simple task, but didn&#8217;t have to work long before it became clear that I had greatly overestimated the ability of 3ds max plugins to work properly together. Having successfully used FumeFX with V-Ray before, it never occurred to me that one tiny change would throw the whole thing off balance. It did though. <span id="more-928"></span>As it turns out, FumeFX works perfectly with V-Ray as long as you don&#8217;t use the V-Ray <a href="http://www.vrayelite.com/camsky.htm" target="_blank">daylight system</a>. Light from the V-Ray daylight system is almost infinitely brighter than normal lighting in 3ds max, and the only thing keeping the images from turning out simply white is the VRayPhysicalCam which dials the brightness back down again. As to why the daylight system behaves in this peculiar way, I have no idea. The problem surfaces when you wish to put a flame from FumeFX in this environment. FumeFX uses normal brightness values for its flames, and when the VRayPhysicalCam reduces the brightness by a factor of a thousand or so, the FumeFX flame is simply too weak to register in comparison and ends up invisible. I spent a day or two, looking for a solution, but didn&#8217;t find one and was left with two choices: Getting rid of the daylight system, relight the scene and scrap 30-40 shots already rendered, or render the FumeFX elements alone and composite them over the rendered shots afterwards. Being pressed for time, the compositing route was the only option if we were to finish on time. There are a fair few advantages to this, such as being able to adjust the brightness and colour of the FumeFX elements without affecting the rest of the image and being able to adjust fire and smoke separately, but it also comes at a prize as you no longer get out of the box integrated smoke shadows. The case with the V-Ray daylight system this is particularly irksome as FumeFX doesn&#8217;t even see the sun as a light source for generating shadows. My solution was to create a Direct light in the same position as the sun and using that instead, but it didn&#8217;t always yield the best results.</p>
<p>Having decided on a workflow, I started work and the rest of the process was fortunately pretty straight forward. I finished the FumeFX shots in a little more than a week while rendering and compositing other shots at the same time. Having finished, it was time to proceed to the <a href="http://www.thimic.net/2009/06/15/speed-compositing-64-shots-in-4-days/" target="_self">final compositing</a>.</p>

<a href='http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/fume05/' title='missiles02'><img width="150" height="75" src="http://www.thimic.net/wp-content/uploads/2009/06/fume05-150x75.jpg" class="attachment-thumbnail" alt="" title="missiles02" /></a>
<a href='http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/fume04/' title='missiles01'><img width="150" height="75" src="http://www.thimic.net/wp-content/uploads/2009/06/fume04-150x75.jpg" class="attachment-thumbnail" alt="" title="missiles01" /></a>
<a href='http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/fume01/' title='aftermath01'><img width="150" height="75" src="http://www.thimic.net/wp-content/uploads/2009/06/fume01-150x75.jpg" class="attachment-thumbnail" alt="" title="aftermath01" /></a>
<a href='http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/fume03/' title='fireball01'><img width="150" height="75" src="http://www.thimic.net/wp-content/uploads/2009/06/fume03-150x75.jpg" class="attachment-thumbnail" alt="" title="fireball01" /></a>
<a href='http://www.thimic.net/2009/06/15/burning-the-candle-at-both-ends/fume02/' title='fireball02'><img width="150" height="75" src="http://www.thimic.net/wp-content/uploads/2009/06/fume02-150x75.jpg" class="attachment-thumbnail" alt="" title="fireball02" /></a>

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		<title>Another short in the can</title>
		<link>http://www.thimic.net/2009/06/08/another-short-in-the-can/</link>
		<comments>http://www.thimic.net/2009/06/08/another-short-in-the-can/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:55:59 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[noroff]]></category>
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		<category><![CDATA[animation]]></category>
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		<category><![CDATA[green spill]]></category>
		<category><![CDATA[landscape]]></category>
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		<category><![CDATA[max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[nuke]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=932</guid>
		<description><![CDATA[
Well, technically it&#8217;s been finished for a week now, I&#8217;ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven&#8217;t been sleeping that much lately. Lack of sleep coupled with missed deadlines [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9262654&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9262654&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>Well, technically it&#8217;s been finished for a week now, I&#8217;ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven&#8217;t been sleeping that much lately. Lack of sleep coupled with missed deadlines and frustration levels through the roof generally meant that keeping the blog updated became one thing too many. Taking an hour or two out of the on average five hours of sleep I got every night to blog didn&#8217;t feel particularly inviting. And if I had taken the time to do it anyway, it would probably have made for rather unpleasant reading.</p>
<p>So I&#8217;m picking up the thread a week later, now having had a few nights normal sleep and some time to relax and think about things other than the film. I&#8217;ll be back with a few posts about the past month and reflections on the finished film in the next few days.</p>
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		<title>Animation!</title>
		<link>http://www.thimic.net/2009/04/28/animation/</link>
		<comments>http://www.thimic.net/2009/04/28/animation/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 14:47:04 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[fetch]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[green spill]]></category>
		<category><![CDATA[mandatory assignment]]></category>
		<category><![CDATA[nuke v-ray]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=866</guid>
		<description><![CDATA[
So we&#8217;re finally at the animation stage. Or have been for the past few days. To get the most out of the remaining time, Andreas, Aleksander and Jamie are chipping away on the shots while I render them out and take them through compositing.
As I&#8217;m the last person to touch the footage before editing, I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="576" height="324" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9479492&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="576" height="324" src="http://vimeo.com/moogaloop.swf?clip_id=9479492&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>So we&#8217;re finally at the animation stage. Or have been for the past few days. To get the most out of the remaining time, <a href="http://andreasnor.com" target="_blank">Andreas</a>, <a href="http://projectsofdoom.blogspot.com/" target="_blank">Aleksander</a> and <a href="http://jamiegepte.com" target="_blank">Jamie</a> are chipping away on the shots while I render them out and take them through compositing.</p>
<p>As I&#8217;m the last person to touch the footage before editing, I&#8217;ve spent the past few days trying out different &#8220;looks&#8221; for the final film, screened them for the rest of the team and adjusted things based on the feedback. We finally decided on the look in the video above. I then created a <a href="http://thefoundry.co.uk" target="_blank">Nuke</a> template that I can use to quickly apply the same look to the rest of the shots.<span id="more-866"></span></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-114.png"><img class="alignnone size-medium wp-image-874" title="picture-114" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-114-500x527.png" alt="picture-114" width="500" height="527" /></a></p>
<p>The only thing remaining for actually pushing out finished shots is to work out the wind direction and position of the sun for each clip so that the clouds move properly etc.</p>
<p>To stay sane, we&#8217;ve created an Excel document to keep track of what everyone is doing.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/job_sheet.png"><img class="alignnone size-medium wp-image-871" title="job_sheet" src="http://www.thimic.net/wp-content/uploads/2009/04/job_sheet-500x530.png" alt="job_sheet" width="500" height="530" /></a></p>
<p>We&#8217;re also planning to have a bit more convincing smoke and fire effects this time around, so I will add smoke and fire to certain shots when they come in. For this reason, I&#8217;m currently spending my time learning the 3ds max plugin <a href="http://www.afterworks.com/FumeFX.asp?ID=2" target="_blank">FumeFX</a> so we&#8217;ll be able to produce convincing fireballs, smoke trails and explosions. <a href="http://www.allanmckay.com/" target="_blank">Allan McKay</a> has some good tutorials on the subject, so I&#8217;m looking through those. Here&#8217;s hoping V-Ray and FumeFX will play nice when it comes to render passes&#8230;</p>
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		<title>Tutorial: Postapocalyptic City Part 2</title>
		<link>http://www.thimic.net/2009/04/23/tutorial-postapocalyptic-city-part-2/</link>
		<comments>http://www.thimic.net/2009/04/23/tutorial-postapocalyptic-city-part-2/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 23:37:09 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[1 postapocalyptic city]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=798</guid>
		<description><![CDATA[
Compositing in After Effects is in many ways very similar to working in Photoshop. If you are familiar with layers, masks, blending modes and/or filters, compositing in After Effects should be a breeze.
Go to Part 1

5. Importing footage
Open After Effects. Press Ctrl+I for Windows or Cmd+I on the Mac to import the render passes. Navigate [...]]]></description>
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<p>Compositing in After Effects is in many ways very similar to working in Photoshop. If you are familiar with layers, masks, blending modes and/or filters, compositing in After Effects should be a breeze.</p>
<p><a href="http://www.thimic.net/2009/04/22/tutorial-postapocalyptic-city-part-1/" target="_self">Go to Part 1</a></p>
<p><a href="http://www.thimic.net/2009/04/22/tutorial-postapocalyptic-city-part-1/" target="_self"></a><span id="more-798"></span></p>
<h3>5. Importing footage</h3>
<p>Open After Effects. Press <em>Ctrl+I</em> for Windows or <em>Cmd+I</em> on the Mac to import the render passes. Navigate to correct folder and select all files by pressing <em>Ctrl+A</em>/<em>Cmd+A</em>. Make sure to check the box called <em>Multiple Sequences</em>. Then press <em>Open</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-48.png"><img class="alignnone size-medium wp-image-803" title="picture-48" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-48-500x444.png" alt="picture-48" width="500" height="444" /></a></p>
<p>After Effects is now going to ask you whether the Targa files are premultiplied or not. As we checked the premultiplied box when outputting files from max, they are indeed. We didn&#8217;t set any background color in 3ds max and so it should be black which is the default. As a result, we&#8217;ll choose <em>Premultiplied &#8211; Matted With Color</em> and make sure that color is set to back which is the default in After Effects.</p>
<p><img class="alignnone size-full wp-image-804" title="picture-49" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-49.png" alt="picture-49" width="491" height="385" /></p>
<p>As you are importing four image sequences, you&#8217;ll be asked the same question four times. Answer <em>Premultiplied &#8211; Matted With Color</em> every time.</p>
<h3>6. Layers and blending modes</h3>
<p>Now that the footage has been added, you need to drag it down to the time line. Start with your main pass, in my case <em>city{0000-0100}</em> and scrub to a place in the time line where you are able to see both the city and the sky.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-51.png"><img class="alignnone size-medium wp-image-805" title="picture-51" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-51-500x303.png" alt="picture-51" width="500" height="303" /></a></p>
<p>To add a bit more light and a hint of global illumination, we&#8217;ll add the occlusion pass next. This pass goes above the main pass.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-52.png"><img class="alignnone size-medium wp-image-806" title="picture-52" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-52-500x303.png" alt="picture-52" width="500" height="303" /></a></p>
<p>To see the main pass through the occlusion pass, we need to change the blending mode for the occlusion pass from <em>Normal</em> to <em>Soft Light</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-54.png"><img class="alignnone size-medium wp-image-807" title="picture-54" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-54-500x303.png" alt="picture-54" width="500" height="303" /></a></p>
<p>You might need to press the middle button in the lower left corner to get to the blending mode options.</p>
<p><img class="alignnone size-full wp-image-809" title="picture-551" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-551.png" alt="picture-551" width="62" height="20" /></p>
<p>To make the scene less gray and boring-looking, we&#8217;ll give the scene a yellow tint as if sunlight was illuminating the city. Right-click below the two render passes you added, choose <em>New</em> and then <em>Solid</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-56.png"><img class="alignnone size-medium wp-image-810" title="picture-56" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-56-500x391.png" alt="picture-56" width="500" height="391" /></a></p>
<p>Then, under <em>Solid Settings</em>, give the solid a light, yellow color.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-57.png"><img class="alignnone size-medium wp-image-811" title="picture-57" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-57-500x463.png" alt="picture-57" width="500" height="463" /></a></p>
<p>Change the blending mode for the solid to <em>Multiply</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-58.png"><img class="alignnone size-medium wp-image-812" title="picture-58" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-58-500x303.png" alt="picture-58" width="500" height="303" /></a></p>
<p>As you can see, this gives us a slight problem as the sky just turned yellow too. This is because unlike the rendered passes, the solid does not come with a built-in alpha. To add one and get rid of the yellowness, first drag the matte render pass into the time line. Drag it to the bottom of the stack.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-59.png"><img class="alignnone size-medium wp-image-813" title="picture-59" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-59-500x303.png" alt="picture-59" width="500" height="303" /></a></p>
<p>This seemingly cleared up the matter at once as the sky instantly went back to black. However, this only happened because the underlying matte is black in the area representing the sky and that anything (including light yellow) multiplied by black becomes black. To make the sky area of the solid truly transparent, you need to right-click the solid, choose <em>Effect</em>, <em>Channel</em> and then <em>Set Matte</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-60.png"><img class="alignnone size-medium wp-image-814" title="picture-60" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-60-500x380.png" alt="picture-60" width="500" height="380" /></a></p>
<p>In the <em>Take Matte From Layer</em> drop down, select the matte which will be the fourth option. As the matte doesn&#8217;t come with an alpha channel, you have to change the <em>Use For Matte</em> option from <em>Alpha Channel</em> to either <em>Red Channel</em>, <em>Green Channel</em> or <em>Blue Channel</em>. As the matte is grayscale, the red, green and blue channel contains the exact same data and it doesn&#8217;t matter which one you choose.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-61.png"><img class="alignnone size-medium wp-image-815" title="picture-61" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-61-500x303.png" alt="picture-61" width="500" height="303" /></a></p>
<p>The solid is now transparent. As we&#8217;ll be needing to apply the matte to other layers later, select the matte in the <em>Effect Controls</em> window and press <em>Ctrl+C</em>/<em>Cmd+C</em> to copy it. Next up is the z depth pass. This can be used for two purposes, but here we&#8217;ll use it to decrease contrast further back to put some &#8220;air&#8221; between the foreground and the background. Drag the z depth pass to the top of the time line.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-62.png"><img class="alignnone size-medium wp-image-816" title="picture-62" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-62-500x303.png" alt="picture-62" width="500" height="303" /></a></p>
<p>As we wish to decrease the contrast more the further away you get, we want the lightest areas in the background. To achieve this, we&#8217;ll invert the layer by right-clicking it, choosing <em>Effect</em>, <em>Channel</em> and <em>Invert</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-63.png"><img class="alignnone size-medium wp-image-817" title="picture-63" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-63-500x303.png" alt="picture-63" width="500" height="303" /></a></p>
<p>Then set the blending mode to <em>Add</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-64.png"><img class="alignnone size-medium wp-image-818" title="picture-64" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-64-500x297.png" alt="picture-64" width="500" height="297" /></a></p>
<p>We have now successfully put some &#8220;air&#8221; between the foreground and the background, but in reality, this &#8220;air&#8221; isn&#8217;t white on a sunny day, but the color of the sky. We&#8217;ll apply a color correction to the z depth pass by right-clicking it again and choosing <em>Effect</em>, <em>Color Correction</em> and <em>Hue/Saturation</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-65.png"><img class="alignnone size-medium wp-image-819" title="picture-65" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-65-500x443.png" alt="picture-65" width="500" height="443" /></a></p>
<p>Check the box called <em>Colorize</em> and then turn the <em>Colorize Hue</em> knob to somewhere round -160.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-66.png"><img class="alignnone size-medium wp-image-820" title="picture-66" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-66-500x303.png" alt="picture-66" width="500" height="303" /></a></p>
<p>Also, the sky has turned white, due to the fact that the z depth pass does not contain an alpha channel. With the z depth pass selected in the time line, highlight the <em>Effect Controls</em> panel above and press <em>Ctrl+V</em>/<em>Cmd+V</em> to paste in the matte from earlier. The <em>Take Matte From Layer</em> drop down resets for some reason, so we have to select our matte layer again.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-110.png"><img class="alignnone size-medium wp-image-822" title="picture-110" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-110-500x303.png" alt="picture-110" width="500" height="303" /></a></p>
<h3>7. Sky replacement</h3>
<p>Now that we have a basic composite for the buildings, we&#8217;ll proceed with replacing the sky. First step is to find a suitable image. Personally, I went over to <a href="http://cgtextures.com" target="_blank">CG Textures</a> and downloaded one of their <em>Skies 360</em> images. Import the image by pressing <em>Ctrl+I</em>/<em>Cmd+I</em> and pointing to it on your hard drive.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-27.png"><img class="alignnone size-medium wp-image-823" title="picture-27" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-27-500x444.png" alt="picture-27" width="500" height="444" /></a></p>
<p>Next, drag the new sky layer into the composite, directly underneath your main layer.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-35.png"><img class="alignnone size-medium wp-image-824" title="picture-35" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-35-500x303.png" alt="picture-35" width="500" height="303" /></a></p>
<p>Right away, the sky looks too large and rather boring so we&#8217;ll try making it a bit more interesting. First, reduce its size by expanding the layer (press the little triangle) and scale it down to around 40% under <em>Transform</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-410.png"><img class="alignnone size-medium wp-image-825" title="picture-410" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-410-500x303.png" alt="picture-410" width="500" height="303" /></a></p>
<p>In the viewer, drag the sky layer upwards to match the horizon in the cityscape.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-53.png"><img class="alignnone size-medium wp-image-826" title="picture-53" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-53-500x303.png" alt="picture-53" width="500" height="303" /></a></p>
<p>Select the sky layer and press <em>Ctrl+D</em>/<em>Cmd+D</em> to duplicate it. Rename the layer to something like <em>Sky Flipped</em>. To do this you select the layer on the time line and hit <em>Return</em> on the keyboard to rename it. As you might have figured out by now, we&#8217;ll be flipping this layer. We&#8217;re doing this to conceal the fact that we&#8217;re using the same sky map twice. Expand the layer again, uncheck the little link symbol next to <em>Scale</em> and set the first value to -40% instead of 40%. Then check the link symbol again and in the viewer move the sky so the cloud formations doesn&#8217;t overlap with the same ones in the layer underneath.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-71.png"><img class="alignnone size-medium wp-image-827" title="picture-71" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-71-500x303.png" alt="picture-71" width="500" height="303" /></a></p>
<p>Now for the fun part: Still using the <em>Sky Flipped</em> layer, play around with different blending modes until you get a dramatic effect. I ended up with <em>Linear Light</em>. Don&#8217;t think about matching the color to the rest of the image yet, we&#8217;ll look at that next. You now have two sky layers you can animate at different speeds, making it look like some clouds are moving faster than others across the screen. Don&#8217;t animate anything just yet though.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-81.png"><img class="alignnone size-medium wp-image-828" title="picture-81" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-81-500x303.png" alt="picture-81" width="500" height="303" /></a></p>
<p>To make the sky and the 3d clash less, we&#8217;ll create what&#8217;s called an <em>Adjustment Layer</em>. An <em>Adjustment Layer</em> doesn&#8217;t contain graphics, but will let you apply effects to it that also applies to all layers below it. To create one, right-click any empty space in the time line and choose <em>New</em> and <em>Adjustment Layer</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-91.png"><img class="alignnone size-medium wp-image-829" title="picture-91" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-91-500x289.png" alt="picture-91" width="500" height="289" /></a></p>
<p>In this case, we only want the <em>Adjustment Layer </em>to affect the sky, so we will drag it to right above our two sky layers. If you like, you can rename the layer to something like <em>Sky Adjustments</em>. Now that we have the <em>Sky Adjustments</em> layer in place, right-click it, choose <em>Effect</em>, <em>Color Correction</em> and <em>Hue/Saturation</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-101.png"><img class="alignnone size-medium wp-image-830" title="picture-101" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-101-500x418.png" alt="picture-101" width="500" height="418" /></a></p>
<p>Now, dial <em>Master Hue</em> back to round -10 and <em>Master Saturation</em> to about -50 and the sky and city should begin to match each other.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-111.png"><img class="alignnone size-medium wp-image-831" title="picture-111" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-111-500x303.png" alt="picture-111" width="500" height="303" /></a></p>
<h3>8. Tracking</h3>
<p>The sky replacement is now almost finished, but one major thing is missing. While the rendered footage is constantly moving, the sky maps are stationary, making the composite painfully obvious as soon as you hit the play button. In other words, we&#8217;ll have to animate the sky, making it look like it follows the city horizon. Doing this by hand can be very time consuming and painful, though luckily there is a better way called tracking. When tracking a shot, you&#8217;re basically making After Effects watch a few selected areas of the image, frame by frame, and recording their movements. You can then apply the same movement to other objects in the scene. Areas used for tracking are preferably points of high contrast that don&#8217;t deform too much during the clip, making it easy for After Effects to recognize through a long sequence of frames. In this respect, the shot we&#8217;ve just created is rather difficult to track. Nearly every part of the rendered sequence deforms over time. In addition the sky needs to move with the horizon, confining the area of tracking to that fine line which is almost constantly deforming. In other words, tracking this shot, although possible, will probably be difficult and time consuming.</p>
<p>Luckily, we&#8217;re talking about a 3D render here, and so we have the means to fix this pretty easily. Go back to 3ds max, create two pyramid shapes and place them close to the horizon, looking through the camera. Make sure to space them a little apart. Now, hide all other geometry in your scene, give the pyramids a white, self-illuminated texture and render the sequence against a black background. Instant tracking markers!</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-122.png"><img class="alignnone size-medium wp-image-833" title="picture-122" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-122-500x281.png" alt="picture-122" width="500" height="281" /></a></p>
<p>This makes tracking a breeze. Import the pyramid pass and drag it to the bottom of the time line.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-131.png"><img class="alignnone size-medium wp-image-834" title="picture-131" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-131-500x303.png" alt="picture-131" width="500" height="303" /></a></p>
<p>We also need something to apply the motion to. For this we&#8217;ll be using what&#8217;s called a <em>Null Object</em>. Basically an invisible object that can store information about position, rotation and scale. Rather like a <em>Dummy</em> in 3ds max. To add one, right click an empty spot on the time line, choose <em>New</em> and <em>Null Object</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-141.png"><img class="alignnone size-medium wp-image-835" title="picture-141" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-141-500x407.png" alt="picture-141" width="500" height="407" /></a></p>
<p>With the <em>Null</em> in place, right-click the pyramid layer and choose <em>Track Motion</em>. A panel named <em>Tracker Controls</em> will appear on the lower right of your screen.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-161.png"><img class="alignnone size-medium wp-image-836" title="picture-161" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-161-500x303.png" alt="picture-161" width="500" height="303" /></a></p>
<p>For this scene we need to track both <em>Position</em>, <em>Rotation</em> and <em>Scale</em> so make sure all three boxes are checked. As it&#8217;s hard tracking rotation and scale with only one <em>Track Point</em>, an additional point will appear once you check them.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-171.png"><img class="alignnone size-medium wp-image-837" title="picture-171" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-171-500x303.png" alt="picture-171" width="500" height="303" /></a></p>
<p>Click the button called <em>Edit Target</em> and make sure it is set to our <em>Null Object</em>. This will make sure the motion data will be transferred to the <em>Null Object</em> when racking is finished.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-181.png"><img class="alignnone size-medium wp-image-838" title="picture-181" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-181-500x220.png" alt="picture-181" width="500" height="220" /></a></p>
<p>Now we need to decide whether we are going to track forwards or backwards. In our case, the tracking points (pyramids) are actually out of frame at the beginning of the clip, so we&#8217;ll track backwards. That means scrubbing the time slider to the last frame.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-191.png"><img class="alignnone size-medium wp-image-839" title="picture-191" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-191-500x303.png" alt="picture-191" width="500" height="303" /></a></p>
<p>Having chosen a frame, we need to align the <em>Track Points</em> with the pyramids. Click and drag one to the lowest corner of each pyramid. We&#8217;re choosing the lowest points as they are the last parts of the pyramids to exit the frame before they disappear completely, which gives us another couple of frames of tracking.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-201.png"><img class="alignnone size-medium wp-image-840" title="picture-201" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-201-500x303.png" alt="picture-201" width="500" height="303" /></a></p>
<p>Now press the <em>Analyze Backwards</em> button and watch After Effects tracking the scene. As you can see, the pyramids disappear after a while, making the<em> Track Points</em> stop, but after that point we don&#8217;t see the horizon anymore and as the point here is to track the sky, that&#8217;s perfectly acceptable.</p>
<p><img class="alignnone size-full wp-image-841" title="picture-211" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-211.png" alt="picture-211" width="273" height="311" /></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-221.png"><img class="alignnone size-medium wp-image-842" title="picture-221" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-221-500x303.png" alt="picture-221" width="500" height="303" /></a></p>
<p>Having finished the tracking, press the <em>Apply</em> button to transfer the position, rotation and scale information to our <em>Null Object</em>. <em>Dimensions</em> should be both <em>X</em> and <em>Y</em>.</p>
<p><img class="alignnone size-full wp-image-843" title="picture-231" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-231.png" alt="picture-231" width="203" height="254" /></p>
<p><img class="alignnone size-full wp-image-844" title="picture-241" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-241.png" alt="picture-241" width="363" height="197" /></p>
<p>Try playing the animation to check whether the <em>Null</em> is now fixed to the horizon.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-251.png"><img class="alignnone size-medium wp-image-845" title="picture-251" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-251-500x303.png" alt="picture-251" width="500" height="303" /></a></p>
<p>The final piece of the tracking puzzle is to scrub to the frame where you aligned the sky horizon with the city horizon and parent the the sky layers to the <em>Null</em> once there. Parenting in After Effects is similar to linking in 3ds max, meaning the parented layers will follow their parent. To parent both sky layers to the <em>Null</em>, select them and drag the little spiral icon on one of the layers to the <em>Null Object</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-261.png"><img class="alignnone size-medium wp-image-846" title="picture-261" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-261-500x158.png" alt="picture-261" width="500" height="158" /></a></p>
<p>Play the animation again and make sure the sky stays within the frame at all times. If it doesn&#8217;t &#8211; move the sky layers around in the viewer until they do. Congratulations! You have successfully tracked a shot in After Effects! You can now go ahead and animate the sky layers if you want.</p>
<h3>9. Blur, grain and pre-comps</h3>
<p>We&#8217;re definitely getting somewhere now and to round off the shot we&#8217;ll add some depth of field, blur and a bit of grain. All three effects helps us hide the fact that the buildings are a bit low-poly to be in the foreground and that the sky and city doesn&#8217;t blend perfectly yet.</p>
<h4>9.1 Depth of field</h4>
<p>As depth of field is an effect we want applied to the whole image, we&#8217;ll first create a new <em>Adjustment Layer</em> and make it the top layer. I&#8217;ll name it <em>Depth of field</em>. We&#8217;ll also drag in a new z depth layer and make it the bottom layer. Having done that, right-click the newly created <em>Adjustment Layer</em>, choose <em>Effect</em>, <em>Blur &amp; Sharpen</em> and <em>Lens Blur</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-271.png"><img class="alignnone size-medium wp-image-848" title="picture-271" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-271-500x377.png" alt="picture-271" width="500" height="377" /></a></p>
<p>The image instantly blurs all over. In the <em>Depth Map Layer</em> select the bottom z depth layer. Also check <em>Repeat Edge Pixels</em> to get rid of the dark border surrounding the frame.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-281.png"><img class="alignnone size-medium wp-image-849" title="picture-281" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-281-500x303.png" alt="picture-281" width="500" height="303" /></a></p>
<p>Use <em>Blur Focal Distance</em> to focus and <em>Iris Radius </em>to control how much blur you apply. In this example I set <em>Blur Focal Distance</em> to 215 and <em>Iris Radius </em>to 25.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-29.png"><img class="alignnone size-medium wp-image-850" title="picture-29" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-29-500x303.png" alt="picture-29" width="500" height="303" /></a></p>
<p>This leaves us with one problem though, as the sky gets blurred way too much. To fix this, we have to tweak the z depth layer we just added a little bit. Select the bottom z depth layer and in the menu bar go to <em>Layer</em> and <em>Pre-Compose</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-301.png"><img class="alignnone size-full wp-image-851" title="picture-301" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-301.png" alt="picture-301" width="273" height="715" /></a></p>
<p>This creates a new composition within our main one, meaning we will be able to output the new composition as a new, modified z depth layer. Name the new composition <em>Z</em>, move all attributes to the new composition and open it.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-311.png"><img class="alignnone size-medium wp-image-852" title="picture-311" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-311-500x330.png" alt="picture-311" width="500" height="330" /></a></p>
<p>As you can see in the new composition, the sky area of the z depth is represented as pitch black, making the <em>Lens Blur</em> effect read the sky as really, really far away and that it therefore should be really, really blurred. We&#8217;ll change the color to something brighter, making <em>Lens Blur</em> go more easy on the sky.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-321.png"><img class="alignnone size-medium wp-image-853" title="picture-321" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-321-500x303.png" alt="picture-321" width="500" height="303" /></a></p>
<p>Create a solid by right-clicking in the timeline and choosing <em>New</em> and <em>Solid</em>. Make the color light gray this time. in this tutorial, I&#8217;m going for #8A8A8A. The solid goes below the z depth layer.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-331.png"><img class="alignnone size-medium wp-image-854" title="picture-331" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-331-500x303.png" alt="picture-331" width="500" height="303" /></a></p>
<p>Drag in a new matte from the <em>Project</em> tab and make it the bottom layer.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-341.png"><img class="alignnone size-medium wp-image-855" title="picture-341" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-341-500x303.png" alt="picture-341" width="500" height="303" /></a></p>
<p>Right-click on the z depth layer, choose <em>Effect</em>, <em>Channel</em> and <em>Set Matte</em>. Set <em>Take Matte From Layer</em> to the matte and set <em>User For Matte </em>to <em>Red Channel,</em> <em>Green Channel</em> or <em>Blue Channel</em>. Now we have a z depth map with a lighter background.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-361.png"><img class="alignnone size-medium wp-image-856" title="picture-361" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-361-500x303.png" alt="picture-361" width="500" height="303" /></a></p>
<p>Back in the main composition, you&#8217;ll notice the sky is significantly less blurred.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-112.png"><img class="alignnone size-medium wp-image-857" title="picture-112" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-112-500x303.png" alt="picture-112" width="500" height="303" /></a></p>
<h4>9.2 Blur</h4>
<p>I would recommend adding a small amount of blur to the composition as 3d renders often gets too crisp. To do this, simply add another <em>Adjustment Layer</em>, call it <em>Blur</em> and add the effect called <em>Fast Blur</em>. Set the <em>Blurriness</em> to somewhere between 0,5 and 2 and make sure to <em>Repeat Edge Pixels</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-113.png"><img class="alignnone size-medium wp-image-858" title="picture-113" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-113-500x303.png" alt="picture-113" width="500" height="303" /></a></p>
<h4>9.3 Grain</h4>
<p>Finally, if you wish to give the shot a more filmic look, you might consider adding some grain as well. Create yet another <em>Adjustment Layer</em>, call it <em>Grain</em> and add the effect called <em>Add Grain</em>. There are a lot of settings to play with here, but I ended up with the <em>Preset</em> called <em>Eastman EXR 50D (5245)</em> and decreasing the <em>Intensity</em> to 0.9. I also set the <em>Viewing Mode</em> to <em>Final  Output</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-210.png"><img class="alignnone size-medium wp-image-859" title="picture-210" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-210-500x303.png" alt="picture-210" width="500" height="303" /></a></p>
<p>I guess this is all for now. I know there are still a ton of things I could have gone in more detail about or explained better, but I had to stop somewhere <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  If you&#8217;re stuck, want something explained better or just want to tell me how plain wrong I am, feel free to leave a comment and I&#8217;ll answer you as soon as I can.</p>
<p><a href="http://www.thimic.net/2009/04/22/tutorial-postapocalyptic-city-part-1/" target="_self">Go to Part 1</a></p>
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		<title>Tutorial: Postapocalyptic City Part 1</title>
		<link>http://www.thimic.net/2009/04/22/tutorial-postapocalyptic-city-part-1/</link>
		<comments>http://www.thimic.net/2009/04/22/tutorial-postapocalyptic-city-part-1/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 00:34:22 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[1 postapocalyptic city]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=729</guid>
		<description><![CDATA[
In this tutorial I&#8217;ll take you through the process of quickly creating a textured city in 3d studio max 2009 and how you, through a few extra render passes, can go from a quite crappy render to something half-way decent using After Effects CS3. If all goes well, we&#8217;ll end up with a finished shot [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9269709&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9269709&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>In this tutorial I&#8217;ll take you through the process of quickly creating a textured city in <a href="http://en.wikipedia.org/wiki/3ds_max" target="_blank">3d studio max</a> 2009 and how you, through a few extra render passes, can go from a quite crappy render to something half-way decent using <a href="http://en.wikipedia.org/wiki/After_Effects" target="_blank">After Effects</a> CS3. If all goes well, we&#8217;ll end up with a finished shot not too far from the left side of clip above. In part 1 I&#8217;ll cover the creation of the city in max and in part 2 we&#8217;ll jump over to After Effects for the compositing.</p>
<p><a href="http://www.thimic.net/2009/04/23/tutorial-postapocalyptic-city-part-2/" target="_self">Go to Part 2<br />
</a></p>
<p><span id="more-729"></span></p>
<h3>1. Creating buildings</h3>
<p>Create a few buildings in 3ds max or use the max file provided in this tutorial.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-1.png"><img class="alignnone size-medium wp-image-742" title="picture-1" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-1-500x310.png" alt="picture-1" width="500" height="310" /></a></p>
<p class="alert"><strong><a title="Postapocalyptic City Part 1 Starting Point" href="http://thimic.net/web/tutorials/postapocalyptic_city_starting_point.zip">Download tutorial max file</a></strong> (42 KB)</p>
<p>The more buildings you create, the more diversity you&#8217;ll get in your cityscape. (Shocking, isn&#8217;t it?) Make sure the pivot points of all buildings are placed at ground level.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-12.png"><img class="alignnone size-medium wp-image-741" title="picture-12" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-12-500x310.png" alt="picture-12" width="500" height="310" /></a></p>
<p>Lastly, you&#8217;ll end up with a total building count round 3000 so low poly is probably a good idea if you don&#8217;t have a very fast system.</p>
<h3>2. Particle Flow</h3>
<p>Create a plane and name it <em>CityEmitter</em>. The buildings you created in the previous step will be distributed across this plane.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-2.png"><img class="alignnone size-medium wp-image-743" title="picture-2" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-2-500x310.png" alt="picture-2" width="500" height="310" /></a></p>
<p>Next, go to the <em>Create</em> tab, choose <em>Particle Systems</em> from the drop-down menu and choose <em>PF Source</em>.</p>
<p><img class="alignnone size-full wp-image-744" title="picture-3" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-3.png" alt="picture-3" width="206" height="304" /></p>
<p>Place the <em>PF Source</em> anywhere in your scene. The position is not important.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-4.png"><img class="alignnone size-medium wp-image-745" title="picture-4" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-4-500x310.png" alt="picture-4" width="500" height="310" /></a></p>
<p>Under <em>Emission</em>, set <em>Viewport Quantity Multiplier</em> to 100% so you&#8217;ll be able to see all buildings in the viewport.</p>
<p><img class="alignnone size-full wp-image-746" title="picture-5" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-5.png" alt="picture-5" width="170" height="251" /></p>
<p>Then, under <em>Setup</em>, press the <em>Particle View</em> button. When you open <em>Particle View</em> you&#8217;ll get what&#8217;s called a <em>Standard Flow</em> which is basically a list of controllers that control birth, position, speed, rotation and shape of the particles. You also have control over how the particles will be displayed in the viewport and during render. Near the bottom is a list over all available controllers.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-6.png"><img class="alignnone size-medium wp-image-747" title="picture-6" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-6-500x521.png" alt="picture-6" width="500" height="521" /></a></p>
<p>We&#8217;ll now start by adding one of our buildings to the scene:</p>
<h4>2.1 Birth</h4>
<p>As we don&#8217;t want buildings to pop out of the ground during animation, all particles should appear simultaneously. We&#8217;ll therefore set <em>Emit Start</em> and <em>Emit Stop</em> to the same frame. I&#8217;ll set both to -1 to make sure the buildings are in place before animation starts at frame 0. In my case I want 250 buildings and consequently set the <em>Amount</em> to 250.</p>
<p><img class="alignnone size-full wp-image-748" title="picture-7" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-7.png" alt="picture-7" width="168" height="159" /></p>
<h4>2.2 Position</h4>
<p>As you can see, this gave us 250 particles emitting from the <em>PF Source</em> icon.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-8.png"><img class="alignnone size-medium wp-image-749" title="picture-8" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-8-500x310.png" alt="picture-8" width="500" height="310" /></a></p>
<p>To attach the particles to the plane instead, we&#8217;ll need to replace <em>Position Icon</em> in the controllers list with something else called <em>Position Object</em>. To do this, find the <em>Position Object</em> controller in the list of available controllers and drag it on top of the <em>Position Icon</em> controller in the view above. Let go when a red line appears over the <em>Position Icon</em>, meaning it&#8217;ll be replaced by what you&#8217;re dragging in.</p>
<p><img class="alignnone size-full wp-image-750" title="picture-9" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-9.png" alt="picture-9" width="340" height="724" /></p>
<p>Having selected the newly created <em>Position Object</em>, you can now press the button called <em>By List</em> under <em>Emitter Objects</em> which brings up a window where yo can select an <em>Emitter Object</em>. Choose the plane you created earlier called <em>CityEmitter</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-10.png"><img class="alignnone size-medium wp-image-756" title="picture-10" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-10-499x619.png" alt="picture-10" width="499" height="619" /></a></p>
<p>This randomly distributes the particles across the plane.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-11.png"><img class="alignnone size-medium wp-image-757" title="picture-11" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-11-500x310.png" alt="picture-11" width="500" height="310" /></a></p>
<p>However, if you scrub through the time line, you&#8217;ll notice that the particles falls away from the plane which to state it mildly is less than ideal. To fix this, simply check the box called <em>Lock On Emitter</em> and the particles will stay in position.</p>
<p><img class="alignnone size-full wp-image-758" title="picture-121" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-121.png" alt="picture-121" width="168" height="107" /></p>
<p>This is all good of course, but at this point the particles are placed completely random and in a city with streets, this isn&#8217;t very realistic. To fix this, you first need to create a black &amp; white material for the <em>CityEmitter</em>. Light areas will receive the highest density of particles while completely dark areas will receive none.  In the example, I&#8217;ve combined the procedural textures <em>Tiles</em> and <em>Gradient Ramp</em> to create a texture, but you could also paint one in Photoshop or similar to get a more organic distribution map.</p>
<p><img class="alignnone size-full wp-image-759" title="picture-14" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-14.png" alt="picture-14" width="443" height="481" /></p>
<p>Back in <em>Particle View</em> and still under <em>Position Object</em>, scroll down to<em> Location</em> and check the box called <em>Density By Material</em>. The particles are now concentrated in the lighter areas.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-15.png"><img class="alignnone size-medium wp-image-760" title="picture-15" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-15-500x310.png" alt="picture-15" width="500" height="310" /></a></p>
<p>To make sure the buildings don&#8217;t stand on top of each other also check <em>Separation</em> and play with the <em>Distance</em> until the particles have some space between them.</p>
<p><img class="alignnone size-full wp-image-761" title="picture-13" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-13.png" alt="picture-13" width="161" height="285" /></p>
<h4>2.3 Speed</h4>
<p>Buildings really shouldn&#8217;t move around that much, so the speed controller is useless here. Right click it and choose Delete.</p>
<p><img class="alignnone size-full wp-image-762" title="picture-16" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-16.png" alt="picture-16" width="162" height="286" /></p>
<h4>2.4 Shape</h4>
<p>Now we&#8217;re going to replace the rather boring-looking ticks with the actual building. Clicking on the <em>Shape</em> controller doesn&#8217;t give us a whole lot of options so we clearly need another one: <em>Shape Instance</em>. Replace <em>Shape</em> with <em>Shape Instance</em> the same way you replaced <em>Position Icon</em> above.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-17.png"><img class="alignnone size-medium wp-image-763" title="picture-17" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-17-500x518.png" alt="picture-17" width="500" height="518" /></a></p>
<p>Then, with <em>Shape Instance</em> selected, press the button called <em>None</em> under <em>Particle Geometry Object</em> and choose a building by pressing <em>H</em> on the keyboard. I&#8217;ll pick my <em>SkyScraper</em> object.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-18.png"><img class="alignnone size-medium wp-image-764" title="picture-18" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-18-499x619.png" alt="picture-18" width="499" height="619" /></a></p>
<p>Aaaand, voila! Nothing happened! This is because the <em>Display</em> settings below are still set to <em>Ticks</em>. Quickly select <em>Display</em> in the list and choose <em>Geometry</em> from the <em>Type</em> drop down menu. We now have buildings, though their rotation might be a tiny bit off. We&#8217;ll look into that soon.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-19.png"><img class="alignnone size-medium wp-image-765" title="picture-19" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-19-500x310.png" alt="picture-19" width="500" height="310" /></a></p>
<p>Go back to <em>Shape Instance</em> and adjust <em>Scale</em> and <em>Variation</em> according to your preferences. I&#8217;ll keep <em>Scale</em> at 100% and set <em>Variation</em> to 25% to vary the landscape a little bit.</p>
<h4>2.5 Rotation</h4>
<p>Select the <em>Rotation</em> option from the list. As you can see, it&#8217;s set to <em>Random 3D</em> which explains why practically no building is standing upright. From the drop down menu, choose <em>Random Horizontal</em> to only make the buildings rotate around their Z axis.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-20.png"><img class="alignnone size-medium wp-image-767" title="picture-20" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-20-500x518.png" alt="picture-20" width="500" height="518" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-21.png"><img class="alignnone size-medium wp-image-766" title="picture-21" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-21-500x310.png" alt="picture-21" width="500" height="310" /></a></p>
<p>If you don&#8217;t wish the buildings to be rotated at all, right-click the <em>Rotation</em> controller in the list and choose <em>Delete</em>.</p>
<h4>2.6 Adding more buildings</h4>
<p>All that remains now is to add the rest of the buildings. Fortunately, this is a very simple process. In <em>Particle View</em>, select the box called <em>Event01</em>, right-click it and choose <em>Copy</em>. Then right-click somewhere else in the same window and choose <em>Paste</em>.</p>
<p><img class="alignnone size-full wp-image-768" title="picture-22" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-22.png" alt="picture-22" width="488" height="310" /></p>
<p>Then hook the new <em>Event</em> to the <em>PF Source</em>.</p>
<p><img class="alignnone size-full wp-image-769" title="picture-23" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-23.png" alt="picture-23" width="496" height="278" /></p>
<p><img class="alignnone size-full wp-image-770" title="picture-24" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-24.png" alt="picture-24" width="502" height="278" /></p>
<p>Now, you only need to change a few parameters to have your new building in place. First go to <em>Birth</em> and set the number of buildings you want. This time I want 750.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-25.png"><img class="alignnone size-medium wp-image-771" title="picture-25" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-25-500x518.png" alt="picture-25" width="500" height="518" /></a></p>
<p>Then go to <em>Position Object</em> to change the position of the new building so they won&#8217;t be positioned in the same spots as the previous ones. Scroll down to the bottom of the list and under <em>Uniqueness</em> press the <em>New</em> button to generate a random <em>Seed</em> number.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-26.png"><img class="alignnone size-medium wp-image-772" title="picture-26" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-26-500x518.png" alt="picture-26" width="500" height="518" /></a></p>
<p>Finally, under <em>Shape Instance</em>, choose a new building by pressing the button under <em>Particle Geometry Object</em>, pressing <em>H</em> on the keyboard and selecting a new object from the list. I&#8217;ll choose <em>Rubble</em>. Then play around with <em>Scale</em> and <em>Variation</em> once more until you&#8217;re satisfied.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-28.png"><img class="alignnone size-medium wp-image-773" title="picture-28" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-28-500x518.png" alt="picture-28" width="500" height="518" /></a></p>
<p>Repeat paragraph 2.6 until all buildings are scattered on the emitter. I chose 500 <em>OfficeBuildings</em> and 50 <em>IntactSkyScrapers</em>.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-30.png"><img class="alignnone size-medium wp-image-774" title="picture-30" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-30-500x518.png" alt="picture-30" width="500" height="518" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-31.png"><img class="alignnone size-medium wp-image-775" title="picture-31" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-31-500x310.png" alt="picture-31" width="500" height="310" /></a></p>
<h3>3. Finishing the scene</h3>
<p>As you probably don&#8217;t want your ground texture to look like the distribution map, you need to hide the <em>CityEmitter</em> and use a plane with another texture instead. The easiest way is to select the <em>CityEmitter</em>, press <em>Ctrl+V</em> to duplicate it and choose <em>Instance</em>. Name the new plane <em>Ground</em>.</p>
<p><img class="alignnone size-full wp-image-778" title="picture-32" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-32.png" alt="picture-32" width="261" height="250" /></p>
<p>Then press <em>H</em> on the keyboard, choose <em>CityEmitter</em> and press <em>OK</em>. Right-click the plane and choose <em>Hide Selection</em>. You are now free to apply which ever texture you like to the <em>Ground</em> plane. I chose my very simple <em>Rubble</em> texture.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-33.png"><img class="alignnone size-medium wp-image-779" title="picture-33" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-33-500x310.png" alt="picture-33" width="500" height="310" /></a></p>
<p>Now you just need to add some basic lighting and a moving camera and you&#8217;re ready to proceed to rendering. For lighting I suggest a single direct light with a mental ray Shadow Map for shadows.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-34.png"><img class="alignnone size-full wp-image-780" title="picture-34" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-34.png" alt="picture-34" width="361" height="687" /></a></p>
<h3>4. Rendering</h3>
<p>As mentioned above, we&#8217;ll use mental ray for this tutorial, so the first thing to do is to enable the <em>mental ray Renderer</em>. Press <em>F10</em> on the keyboard to open the <em>Render Setup</em> window and under the <em>Common</em> tab, scroll down to the bottom to the <em>Assign Renderer</em> section and press the button next to <em>Production</em>. Choose <em>mental ray Renderer</em> from the list. Next, scroll up again to set your resolution. In this example I&#8217;m using 640*360, but you are of course free to choose whatever resolution fits your needs. Next, set your frame range, 0-100 in my example, and choose a place for saving your rendered files. I suggest creating a render folder as you&#8217;ll end up with quite a few files. The file format we&#8217;ll use is <em>Targa Image File</em> with the following settings:</p>
<p><img class="alignnone size-full wp-image-781" title="picture-36" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-36.png" alt="picture-36" width="471" height="359" /></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-37.png"><img class="alignnone size-medium wp-image-782" title="picture-37" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-37-270x800.png" alt="picture-37" width="270" height="800" /></a></p>
<p>Still in the <em>Render Setup</em> window, proceed to the <em>Indirect Illumination</em> tab and make sure <em>Enable Final Gather</em>, <em>Caustics</em> and  <em>Global Illumination</em> are all turned off.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-38.png"><img class="alignnone size-medium wp-image-783" title="picture-38" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-38-308x800.png" alt="picture-38" width="308" height="800" /></a></p>
<p>Then proceed to the <em>Render Elements</em> tab. You&#8217;ll need three additional render passes for this tutorial: A <em>Matte</em> to separate the city from the sky so we can do an effective sky replacement, an <em>Occlusion Pass</em> to fake global illumination and a <em>Z Depth Pass</em> to be able to add an atmospheric effect and some depth of field.</p>
<h3>4.1 Occlusion Pass</h3>
<p>Press the <em>Add &#8230;</em> button and choose <em>mr Shader Element</em> from the list.</p>
<p><img class="alignnone size-full wp-image-784" title="picture-39" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-39.png" alt="picture-39" width="327" height="439" /></p>
<p>Name the pass <em>Occlusion</em> and under <em>Parameters</em> press the button next to <em>Shader</em> to add a new shader. Choose <em>Ambient/Reflective Occlusion</em> from the list. There are a lot of settings to play with to tweak the <em>Ambient/Reflective Occlusion</em> shader, but the standard settings, although a little rough, will do just fine for this tutorial.</p>
<p><img class="alignnone size-full wp-image-785" title="picture-40" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-40.png" alt="picture-40" width="451" height="785" /></p>
<p>This basically renders a pass of the scene where this texture is applied to all geometry.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-41.png"><img class="alignnone size-medium wp-image-786" title="picture-41" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-41-500x281.png" alt="picture-41" width="500" height="281" /></a></p>
<h3>4.2 Z Depth pass</h3>
<p>Press the <em>Add &#8230;</em> button again and this time choose <em>Z Depth</em>.</p>
<p><img class="alignnone size-full wp-image-787" title="picture-42" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-42.png" alt="picture-42" width="327" height="439" /></p>
<p>The <em>Z Depth</em> pass produces an image where the geometry close to the camera is displayed in white while geometry further away gets darker and darker until it reaches a cut-off point and everything behind it is rendered as black.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-43.png"><img class="alignnone size-medium wp-image-788" title="picture-43" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-43-500x281.png" alt="picture-43" width="500" height="281" /></a></p>
<p>Under <em>Z Depth Element Parameters</em> you need to set a cut-off point for where the image goes entirely white or entirely black. In the example scene a <em>Z Min</em> value of 0 and a <em>Z Max</em> value of 2000 works out quite nice as the city plane is 2000 units wide and the camera is looking at the city from one end of the plane.</p>
<p><img class="alignnone size-full wp-image-789" title="picture-44" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-44.png" alt="picture-44" width="500" height="500" /></p>
<p>This might need some tweaking though, so I suggest doing a couple of test renders of still frames before rendering the final sequence.</p>
<h3>4.3 Matte</h3>
<p>Press the <em>Add &#8230;</em> button for the third time and this time choose <em>Matte</em>.</p>
<p><img class="alignnone size-full wp-image-790" title="picture-45" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-45.png" alt="picture-45" width="327" height="439" /></p>
<p>A matte lets you isolate an object in a scene by making the desired object appear as white while everything else is black. In this case we wish to separate the city from the sky and therefore wish the whole city to appear white against a black background. The quickest way to do this is to under <em>Matte Texture Element</em> enable <em>Material ID</em> and set it to 0. All textures in 3ds max has their <em>Material ID</em> set to zero by default and hence every textured object in the scene (should be all objects) will appear white on the render.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-46.png"><img class="alignnone size-medium wp-image-791" title="picture-46" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-46-500x281.png" alt="picture-46" width="500" height="281" /></a></p>
<p>Finally, check and double-check your settings and have that cup of coffee while waiting for the render to finish.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/picture-47.png"><img class="alignnone size-medium wp-image-792" title="picture-47" src="http://www.thimic.net/wp-content/uploads/2009/04/picture-47-308x800.png" alt="picture-47" width="308" height="800" /></a></p>
<p>This is it for part 1. I&#8217;m a beginner at writing tutorials, but hope it wasn&#8217;t too long and painful. Anyway, this should keep your computer nice and busy for a while, depending on your system. If you want to take a peek at my finished file, you can download it below.</p>
<p class="alert"><strong><a title="Postapocalyptic City Finished" href="http://thimic.net/web/tutorials/postapocalyptic_city_finished.zip">Download finished max file</a></strong> (52 KB)</p>
<p><a href="http://www.thimic.net/2009/04/23/tutorial-postapocalyptic-city-part-2/" target="_self">Part 2</a>, concerning After Effects, should be up tomorrow.</p>
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		<title>Previz draft 2 and some other stuff</title>
		<link>http://www.thimic.net/2009/04/13/previz-draft-2-and-some-other-stuff/</link>
		<comments>http://www.thimic.net/2009/04/13/previz-draft-2-and-some-other-stuff/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 18:16:14 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[2d]]></category>
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		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[vfx]]></category>
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		<category><![CDATA[landscape]]></category>
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		<category><![CDATA[max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[motion blur]]></category>
		<category><![CDATA[nuke after effects]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=707</guid>
		<description><![CDATA[
I know, I promised to post this more than a week ago, but it&#8217;s the holidays and found a few things I wanted to test before I started rendering the final shots. What happened was that I watched a most illuminating video lesson concerning motion blur and depth of field passes for Nuke made by [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9480057&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9480057&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>I know, I <a href="http://www.thimic.net/2009/04/02/storyboard-draft-2/" target="_blank">promised</a> to post this more than a week ago, but it&#8217;s the holidays and found a few things I wanted to test before I started rendering the final shots. What happened was that I watched a most illuminating video lesson concerning motion blur and depth of field passes for <a href="http://thefoundry.co.uk" target="_blank">Nuke</a> made by the good guys over at <a href="http://fxphd.com" target="_blank">fxphd</a> and realized two things: I used a slightly wrong depth format when applying depth of field and there is an easy way to apply motion blur in post, given that you output an extra render pass. The video in question was concerned with <a href="http://en.wikipedia.org/wiki/Maya_(software)" target="_blank">Maya</a> and <a href="http://en.wikipedia.org/wiki/Mental_ray" target="_blank">Mental Ray</a> however where as we&#8217;re using <a href="http://en.wikipedia.org/wiki/3ds_max" target="_blank">3ds max</a> and <a href="http://en.wikipedia.org/wiki/V-Ray" target="_blank">V-Ray</a>. It therefore took me a few extra hours of research before everything was working correctly.</p>
<p>In addition, there weren&#8217;t time to research ways to set up a render queue before making the previz, which meant I had to start every render manually when the previous render finished. With no wish of repeating that experience for the final film, I did some quick tests and got a rendering queue set up using Backburner.</p>
<p>With that out of the way, I rendered out the rest of the new shots and put them into our most recent cut. As we&#8217;re mostly concerned with timing and shots at this point, we decided to manage without sound for the time being.</p>
<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9269709&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9269709&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>Oh, and I&#8217;ll quickly mention that I did some work on a little 3D + <a href="http://en.wikipedia.org/wiki/After_Effects" target="_blank">After Effects</a> lesson I&#8217;m having in a week or two. I&#8217;ll try teaching the rest of the class how to create the little sequence above and might put the tutorial up on this site when finished.</p>
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		<title>Signs, logs, slingshots and carrots</title>
		<link>http://www.thimic.net/2009/04/02/signs-logs-slingshots-and-carrots/</link>
		<comments>http://www.thimic.net/2009/04/02/signs-logs-slingshots-and-carrots/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 22:39:48 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[noroff]]></category>
		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[carrot]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[green spill]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[log]]></category>
		<category><![CDATA[mandatory assignment]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[photoshop]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=672</guid>
		<description><![CDATA[
While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven&#8217;t yet finished all of our props, I thought I&#8217;d create a few.
I started off with the road sign seen above. Due to some discussion about the road in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/sign07.jpg"><img class="alignnone size-medium wp-image-674" title="sign07" src="http://www.thimic.net/wp-content/uploads/2009/04/sign07-500x281.jpg" alt="sign07" width="500" height="281" /></a></p>
<p>While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven&#8217;t yet finished all of our props, I thought I&#8217;d create a few.</p>
<p>I started off with the road sign seen above. Due to some discussion about the road in the movie, we decided to add a sign to give the characters a goal and make the audience aware that the characters are travellers and not merely going for a walk in the park. The sign needed to be old and battered to illustrate that the road was rarely used. <a href="http://jamiegepte.com" target="_blank">Jamie</a> told me the rest of the team wished for real-world names and a typical green American road sign. Having never been to the U.S. myself, I must admit I didn&#8217;t really know what these looked like, so I went to <a href="http://google.com/" target="_blank">the big G</a> for reference. Jamie also sent me <a href="http://1.bp.blogspot.com/_6kmf47wv2Ro/SXzYoQH5QrI/AAAAAAAAAeI/nyR9Mi9Yxjs/s400/LR+Highway+Sign.jpg" target="_blank">this image</a>. While searching I came across a website called <a href="http://www.triskele.com/roadgeek-fonts" target="_blank">Roadgeek Fonts</a> which turned out to be a really great resource. In addition to having the correct fonts available for download, it also provided the actual colours for the signs. I learned that the green colour I was looking for was 0,110,85 in the <a href="http://en.wikipedia.org/wiki/Rgb" target="_blank">RGB system</a>. All set I went on to create the texture first. I started by creating a clean sign, white text and border on a green background, and then went on to beat it up the best I could.<span id="more-672"></span></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/road_sign_clean.jpg"><img class="alignnone size-medium wp-image-681" title="road_sign_clean" src="http://www.thimic.net/wp-content/uploads/2009/04/road_sign_clean-499x161.jpg" alt="road_sign_clean" width="499" height="161" /></a></p>
<p>To make the sign look older and more battered, I went through a collection of dirt maps I have lying around and added bits and pieces from different maps. The finished thing looks like this:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/road_sign_unclean.jpg"><img class="alignnone size-medium wp-image-682" title="road_sign_unclean" src="http://www.thimic.net/wp-content/uploads/2009/04/road_sign_unclean-499x161.jpg" alt="road_sign_unclean" width="499" height="161" /></a></p>
<p>Consulting with <a href="http://andreasnor.com" target="_blank">Andreas</a>, we found that the parts of the sign where the paint had peeled off didn&#8217;t look quite right. The solution was to create a <a href="http://en.wikipedia.org/wiki/Bump_map" target="_blank">bump map</a>:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/road_sign_bump.jpg"><img class="alignnone size-medium wp-image-683" title="road_sign_bump" src="http://www.thimic.net/wp-content/uploads/2009/04/road_sign_bump-499x161.jpg" alt="road_sign_bump" width="499" height="161" /></a></p>
<p>I then slapped the texture on a really simple 3D model I made, quickly lit the scene, rendered it and the result is the top image of this post.</p>
<p>The next thing on my list was to create a carrot, used for bunny bait. It so happens that I made a carrot <a href="http://www.thimic.net/2008/04/04/character-creation-sky-diver/" target="_blank">a year ago</a>, so all I had to do was to make the one I had look more cartoony and add the green stuff.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/carrot05.jpg"><img class="alignnone size-medium wp-image-677" title="carrot05" src="http://www.thimic.net/wp-content/uploads/2009/04/carrot05-500x312.jpg" alt="carrot05" width="500" height="312" /></a></p>
<p>This was really quite simple. I removed or reduced some white and brown spots from the texture, used a taper modifier to give it the right shape and added an image of a green plant to a few planes to create the stalk. I then added a few bones and skinned the stalk to make it easier to animate. Maybe not a perfect model, but it&#8217;ll only be seen for a couple of seconds and I think It&#8217;ll hold up. The whole thing might be replaced by leaves anyway <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>After the carrot came a slingshot. This one is only viewed from a distance and so I really didn&#8217;t put that much effort into it.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/slingshot01.jpg"><img class="alignnone size-medium wp-image-675" title="slingshot01" src="http://www.thimic.net/wp-content/uploads/2009/04/slingshot01-500x281.jpg" alt="slingshot01" width="500" height="281" /></a></p>
<p>A very simple model with TurboSmooth and a simple wood texture, not applied particularly well. You won&#8217;t notice though. This thing is clearly lacking an elastic band, but that&#8217;ll probably be put in when  creating the final shot.</p>
<p>Lastly, we needed to exchange <a href="http://projectsofdoom.blogspot.com/" target="_blank">Aleksanders</a> temporary grass from <a href="http://www.thimic.net/2009/03/29/previz-draft-1-complete/" target="_blank">the first previz</a> with something else. Deciding a bush would take to long, I settled for an old log.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/04/log03.jpg"><img class="alignnone size-medium wp-image-676" title="log03" src="http://www.thimic.net/wp-content/uploads/2009/04/log03-500x281.jpg" alt="log03" width="500" height="281" /></a></p>
<p>I think it turned out ok except from the ends which Andreas correctly pointed out to me look a bit odd. According to the current previz, the ends won&#8217;t be seen much, if at all though, so I&#8217;ll leave it like this for now. I can always fix it later if neccesary.</p>
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		<title>Previz draft 1 complete</title>
		<link>http://www.thimic.net/2009/03/29/previz-draft-1-complete/</link>
		<comments>http://www.thimic.net/2009/03/29/previz-draft-1-complete/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 20:43:05 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=649</guid>
		<description><![CDATA[
It&#8217;s been a hard week for the Green Spill team. Due to people shortage and some technical difficulties we hadn&#8217;t even started work on our previz when we arrived at school on Tuesday. As the previz is to be handed in tomorrow morning at nine, this left precious little time for animating, rendering, applying post [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9480541&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9480541&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>It&#8217;s been a hard week for the Green Spill team. Due to people shortage and some technical difficulties we hadn&#8217;t even started work on our previz when we arrived at school on Tuesday. As the previz is to be handed in tomorrow morning at nine, this left precious little time for animating, rendering, applying post and editing the thing. Add to that that most team members had other work during the few days we had, and you might understand why we were a tiny bit worried we wouldn&#8217;t finish on time.</p>
<p>We decided to give it a shot and quickly divided tasks between us: <a href="http://jamiegepte.com" target="_blank">Jamie</a>, <a href="http://projectsofdoom.blogspot.com/" target="_blank">Aleksander</a> and <a href="http://andreasnor.com" target="_blank">Andreas</a> would do the animation, producing a total of 67 shots. When they finished a shot, they would hand it off to me who would render it and take it through post. Lastly, Andreas and Alexander would do the editing and I would assemble the DVD needed for the deadline. To keep everyone sane, Andreas suggested that I&#8217;d make a list of all the shots in an Excel document where each person could add which shots they were working on and whether they were finished or not. By the end of Tuesday, the list was made, roughly 15 shots were finished, rendering was well under way and I had created a template in Nuke to speed up post-production.<span id="more-649"></span></p>
<p>The next three days were a blur where I&#8217;m concerned. I got up in the morning, started rendering incoming shots, did some post work, added more incoming shots for rendering, did even more post work and so on and so forth. I then went to bed, slept for an average of four hours, got up and repeated the process. I finished the last shot at 3 AM on Saturday. Three hours before I had to get up for work. During the night, I uploaded all the shots to our <a href="http://getdropbox.com/" target="_blank">Dropbox</a> so Alexander and Andreas could do the editing later that day.</p>
<p>And so we finished on time. The sounds and music are mostly temporary and some of the cuts aren&#8217;t quite tight enough yet, but it&#8217;s a draft 1 previz and we&#8217;ll get feedback on how to improve it tomorrow.  Today I&#8217;ve been assembling the DVD and designed a label for it for fun:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/fetch_dvd_picture.jpg"><img class="alignnone size-medium wp-image-653" title="fetch_dvd_picture" src="http://www.thimic.net/wp-content/uploads/2009/03/fetch_dvd_picture-499x412.jpg" alt="fetch_dvd_picture" width="499" height="412" /></a></p>
<p>To create the label I had to do a high-res render. Thought I&#8217;d put it up here. Hope you like it Aleksander <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/fetch_wallpaper01.jpg"><img class="alignnone size-medium wp-image-654" title="fetch_wallpaper01" src="http://www.thimic.net/wp-content/uploads/2009/03/fetch_wallpaper01-500x281.jpg" alt="fetch_wallpaper01" width="500" height="281" /></a></p>
<p>Still reading? Then I&#8217;ll let you in on a tiny secret: The highest of our mountain peaks are 14 meters tall, only 8 times higher than our <a href="http://www.jamiegepte.com/luna-in-colors/" target="_blank">Luna</a>. The render below is made from a camera angle that shows this quite clearly. My reason for using &#8220;miniatures&#8221; is to make the scene smaller and lighter to work with. To make them look taller and more distant I&#8217;m washing out the coulors a bit and applying some depth of field. Here&#8217;s hoping people won&#8217;t notice <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/ground15.jpg"><img class="alignnone size-medium wp-image-657" title="ground15" src="http://www.thimic.net/wp-content/uploads/2009/03/ground15-500x281.jpg" alt="ground15" width="500" height="281" /></a></p>
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		<title>Babysitting the previz render farm</title>
		<link>http://www.thimic.net/2009/03/25/babysitting-the-previz-render-farm/</link>
		<comments>http://www.thimic.net/2009/03/25/babysitting-the-previz-render-farm/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 17:55:39 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
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		<category><![CDATA[student film project 2009]]></category>
		<category><![CDATA[vfx]]></category>
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		<category><![CDATA[animation]]></category>
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		<category><![CDATA[fetch]]></category>
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		<category><![CDATA[mountains]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=610</guid>
		<description><![CDATA[
Yes. I know, it is way, way too long since my last post. A new round with the flu and a death in the family slowed things down considerably for a while. I&#8217;m back now though and we have charged into the previz. A little late maybe as the deadline is on monday, but we&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><object width="576" height="324"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9479782&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9479782&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="576" height="324"></embed></object></p>
<p>Yes. I know, it is way, way too long since my last post. A new round with the flu and a death in the family slowed things down considerably for a while. I&#8217;m back now though and we have charged into the <a href="http://en.wikipedia.org/wiki/Previsualization" target="_blank">previz</a>. A little late maybe as the deadline is on monday, but we&#8217;ve gotten a lot done the last couple of days and I believe we&#8217;ll be all right.</p>
<p>While <a href="http://projectsofdoom.blogspot.com/" target="_blank">Aleksander</a>, <a href="http://andreasnor.com" target="_blank">Andreas</a> and <a href="http://jamiegepte.com" target="_blank">Jamie</a> are all working hard, squeezing out shots, it is my job to render them, do some polishing in <a href="http://thefoundry.co.uk" target="_blank">Nuke</a> and have them ready for the edit on Friday (hoping we&#8217;ll be ready by Friday).<span id="more-610"></span></p>
<p>So in between receiving scenes and rendering them, I run the ones I have rendered through my Nuke pipeline. The process goes like this:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/shot.jpg"><img class="alignnone size-medium wp-image-615" title="shot" src="http://www.thimic.net/wp-content/uploads/2009/03/shot-500x281.jpg" alt="shot" width="500" height="281" /></a></p>
<p>The 3D render is imported into Nuke.</p>
<p><img class="alignnone size-medium wp-image-616" title="sky" src="http://www.thimic.net/wp-content/uploads/2009/03/sky-500x126.jpg" alt="sky" width="500" height="126" /></p>
<p>As the render does not come with skies, I add those first. I found a nice image for this over at <a href="http://cgtextures.com" target="_blank">CGTextures</a>. I add the sky separately, so that I can easily animate clouds, change sky colour etc.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/shot_m.jpg"><img class="alignnone size-medium wp-image-617" title="shot_m" src="http://www.thimic.net/wp-content/uploads/2009/03/shot_m-500x281.jpg" alt="shot_m" width="500" height="281" /></a></p>
<p>To add the sky, I use a matte that comes with the 3D render. White determines what is visible, while black determines that which is invisible. By applying the matte to the render and positioning the sky image behind it, the sky gets added to the shot.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/shot_z.jpg"><img class="alignnone size-medium wp-image-618" title="shot_z" src="http://www.thimic.net/wp-content/uploads/2009/03/shot_z-500x281.jpg" alt="shot_z" width="500" height="281" /></a></p>
<p>Next up is to add some depth to the scene using a depth map that also comes from the 3D render. A depth map determines the relative distance between different objects based on brightness values. Dark colours are far away while lighter colours are closer to the camera.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/shot_zblur.jpg"><img class="alignnone size-medium wp-image-619" title="shot_zblur" src="http://www.thimic.net/wp-content/uploads/2009/03/shot_zblur-500x281.jpg" alt="shot_zblur" width="500" height="281" /></a></p>
<p>Based on the depth map, I am able to focus on one particular part of the scene. I then tell Nuke to keep this part in focus while gradually blurring the parts of the image that is further away. The result is <a href="http://en.wikipedia.org/wiki/Depth_of_field" target="_blank">depth of field</a>, or DoF, that can be applied much faster than in 3D and can be adjusted after the 3D render. Definitely handy!</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/shot_z_inverted.jpg"><img class="alignnone size-medium wp-image-620" title="shot_z_inverted" src="http://www.thimic.net/wp-content/uploads/2009/03/shot_z_inverted-500x281.jpg" alt="shot_z_inverted" width="500" height="281" /></a></p>
<p>Finally, I add a sense of atmosphere by inverting the depth map so it looks like the one above, change the colour to light blue and add it to the render to wash out background colours. This is importaint to make the mountains look like they are further away. This is actually done before applying DoF, but needed to explain what a depth map is first.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/shot_finished.jpg"><img class="alignnone size-medium wp-image-621" title="shot_finished" src="http://www.thimic.net/wp-content/uploads/2009/03/shot_finished-500x281.jpg" alt="shot_finished" width="500" height="281" /></a></p>
<p>When I&#8217;ve done everything above, I colour-correct the footage, blur it slightly, add some grain and render the result to Apple ProRes format, which we&#8217;ll use during the edit. The final Nuke script looks like this:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/picture-2.png"><img class="alignnone size-medium wp-image-638" title="picture-2" src="http://www.thimic.net/wp-content/uploads/2009/03/picture-2-500x516.png" alt="picture-2" width="500" height="516" /></a></p>
<p>I repeat this process for each shot. For the most part I only need to replace the files from the 3D render and reposition the sky.</p>
]]></content:encoded>
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		<title>Modeling the flower for the opening and end sequence</title>
		<link>http://www.thimic.net/2009/03/08/modeling-the-flower-for-the-opening-and-end-sequence/</link>
		<comments>http://www.thimic.net/2009/03/08/modeling-the-flower-for-the-opening-and-end-sequence/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 20:38:57 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
				<category><![CDATA[3d]]></category>
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		<category><![CDATA[petal]]></category>
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		<guid isPermaLink="false">http://www.thimic.net/?p=587</guid>
		<description><![CDATA[
Today I started working on the flower appearing in the opening and end sequence of the movie. Starting out, I didn&#8217;t have much to go on, other than Andreas&#8216; description: Purple petals, orange in the middle. I also had a frame from the storyboard. However, I didn&#8217;t know whether the storyboard design was meant for use [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/comp-test02_after.png"><img class="alignnone size-medium wp-image-588" title="comp-test02_after" src="http://www.thimic.net/wp-content/uploads/2009/03/comp-test02_after-500x281.png" alt="comp-test02_after" width="500" height="281" /></a></p>
<p>Today I started working on the flower appearing in the opening and end sequence of the movie. Starting out, I didn&#8217;t have much to go on, other than <a href="http://andreasnor.com" target="_blank">Andreas</a>&#8216; description: Purple petals, orange in the middle. I also had a frame from the <a href="http://www.thimic.net/2009/02/24/assembling-storyboard-and-animatic-for-the-new-story/" target="_blank">storyboard</a>. However, I didn&#8217;t know whether the storyboard design was meant for use in the film as the petals were rather angular:</p>
<p><img class="alignnone size-medium wp-image-589" title="frame01" src="http://www.thimic.net/wp-content/uploads/2009/03/frame01-500x343.jpg" alt="frame01" width="500" height="343" /></p>
<p>Based on the information I had, I then started modeling the flower which was very much straight forward. I basically made everything from the primitives <a href="http://en.wikipedia.org/wiki/Plane_(geometry)" target="_blank">plane</a>, <a href="http://en.wikipedia.org/wiki/Sphere" target="_blank">sphere</a>, <a href="http://en.wikipedia.org/wiki/Cone" target="_blank">cone</a> and <a href="http://en.wikipedia.org/wiki/Cylinder_(geometry)" target="_blank">cylinder</a> and modified the different elements using cut, extrude, bevel and a lot of moving, rotating and scaling. The usual stuff. After a little while I achieved the basic shape:<span id="more-587"></span></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/flower01.jpg"><img class="alignnone size-medium wp-image-590" title="flower01" src="http://www.thimic.net/wp-content/uploads/2009/03/flower01-500x281.jpg" alt="flower01" width="500" height="281" /></a></p>
<p>Wondering if the petals were too edgy, I asked <a href="http://jamiegepte.com" target="_blank">Jamie</a> for his opinion, which ended in us agreeing that I should probably round the edges. Luckily, I only needed to remove some edges and it went fairly quickly:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/flower04.jpg"><img class="alignnone size-medium wp-image-591" title="flower04" src="http://www.thimic.net/wp-content/uploads/2009/03/flower04-500x281.jpg" alt="flower04" width="500" height="281" /></a></p>
<p>Having finished modeling, except some leaves for the stalk, I proceeded to texturing. I didn&#8217;t have any I could use, so was it was pretty clear I had to paint my own. Trying to find the right look, I made a good old google image search and found  a ton of references. I will most certainly not list them here as this post is long enough as it is <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Based on said reference I noticed how most petals were lighter close to the center of the flower and darker close to the edge. I also found fine lines or veins flowing from the tip of the petal to the flower center. Possibly in the other direction. Can&#8217;t really tell which. Based on that I did a quick (emphasis on quick) texture for the petals:</p>
<p><img class="alignnone size-medium wp-image-592" title="flower_petal_diffuse3" src="http://www.thimic.net/wp-content/uploads/2009/03/flower_petal_diffuse3-500x500.jpg" alt="flower_petal_diffuse3" width="500" height="500" /></p>
<p>I created a bump map from the same image. Back in <a href="http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;siteID=123112" target="_blank">max</a>, I gave the flower a slight falloff and found that I got a better result, without increasing rendering time significantly, by using the bump map as a displace map instead of, well, a bump map:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/flower06.jpg"><img class="alignnone size-medium wp-image-597" title="flower06" src="http://www.thimic.net/wp-content/uploads/2009/03/flower06-500x281.jpg" alt="flower06" width="500" height="281" /></a></p>
<p>By talking to <a href="http://projectsofdoom.blogspot.com/" target="_blank">Aleksander</a> and <a href="http://jamiegepte.com" target="_blank">Jamie</a>, I decided the petals were a bit too bright, and darkened them a bit:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/flower09.jpg"><img class="alignnone size-medium wp-image-598" title="flower09" src="http://www.thimic.net/wp-content/uploads/2009/03/flower09-500x281.jpg" alt="flower09" width="500" height="281" /></a></p>
<p>The stalk texture was made entirely from procedurals. Two falloffs, a splatter and a noise if I remember correctly. The orange center is nothing more than noise in the displacement slot and an orange colour with a yellow falloff. Then, having finished most of the texturing, I went on to create a few leaves for the stalk. I started with a plane, made the leaf shape using editable poly and used the shell and bend modifiers to give them their final shape:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/flower10.jpg"><img class="alignnone size-medium wp-image-599" title="flower10" src="http://www.thimic.net/wp-content/uploads/2009/03/flower10-500x281.jpg" alt="flower10" width="500" height="281" /></a></p>
<p>These too needed a texture, though it is heavily based on the texture for the stalk. Only thing I really needed to add was a bump map, which I hastily created in <a href="http://www.adobe.com/products/photoshop/photoshop/" target="_blank">Photoshop</a>:</p>
<p><img class="alignnone size-medium wp-image-600" title="flower_leaf_bump" src="http://www.thimic.net/wp-content/uploads/2009/03/flower_leaf_bump-500x500.jpg" alt="flower_leaf_bump" width="500" height="500" /></p>
<p>High quality texture in other words. I applied it to the leaves and found that though it doesn&#8217;t hold up that well on extreme close-ups, it&#8217;ll probably do for the camera angles we need:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/flower14.jpg"><img class="alignnone size-medium wp-image-601" title="flower14" src="http://www.thimic.net/wp-content/uploads/2009/03/flower14-500x281.jpg" alt="flower14" width="500" height="281" /></a></p>
<p>Having finished modeling and texturing, and rigged the thing in a sensible way so we only have to use two basic controllers to animate it, I put the flower into the landscape in its current state:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/comp-test02_before.png"><img class="alignnone size-medium wp-image-602" title="comp-test02_before" src="http://www.thimic.net/wp-content/uploads/2009/03/comp-test02_before-500x281.png" alt="comp-test02_before" width="500" height="281" /></a></p>
<p>All in all, I&#8217;m fairly satisfied with how the flower turned out. The things I still don&#8217;t quite like are that the petals might be a bit too big and that they look flat somehow. The textures I made aren&#8217;t precisely first class either. Another thing is that the only Green Spill team member who has yet to see the flower is Andreas who described to me how it should look. It&#8217;s the weekend and he hasn&#8217;t got much of an internet connection at home. So here&#8217;s hoping I didn&#8217;t butcher his vision too badly <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Finally, I ran the scene through <a href="http://www.thefoundry.co.uk/" target="_blank">Nuke</a> to apply some <a href="http://en.wikipedia.org/wiki/Depth_of_field" target="_blank">DoF</a> and colour correction. I also tried to blend the skies and the mountains a little better. The result is in the top image of this post. As you might have noticed, that image is a bit pixelated and strange which comes from the DoF I applied. I&#8217;m not entirely sure what went wrong there and am too tired to investigate right now, so I&#8217;ll save it for later. I&#8217;ll mention the solution in a later post if I find one.</p>
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		<title>New environment</title>
		<link>http://www.thimic.net/2009/03/04/new-environment/</link>
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		<pubDate>Wed, 04 Mar 2009 02:42:31 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
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		<guid isPermaLink="false">http://www.thimic.net/?p=565</guid>
		<description><![CDATA[
Started creating the environment for the new story. Still far from finished. In addition, the image above is way too dark. Looks like it&#8217;s under water somehow. References for the desert is mainly the environment from the trailer for Beyond Good &#38; Evil 2:

Clearly, I&#8217;m not there yet. I&#8217;ll cut down on the general blueness, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/comp-test01.png"><img class="alignnone size-medium wp-image-568" title="comp-test01" src="http://www.thimic.net/wp-content/uploads/2009/03/comp-test01-500x281.png" alt="comp-test01" width="500" height="281" /></a></p>
<p>Started creating the environment for the <a href="http://www.thimic.net/2009/02/21/i-still-have-a-blog/" target="_blank">new story</a>. Still far from finished. In addition, the image above is way too dark. Looks like it&#8217;s under water somehow. <span id="more-565"></span>References for the desert is mainly the environment from the trailer for <a href="http://www.joystiq.com/2008/05/28/beyond-good-and-evil-2-revealed-at-ubidays-2008/" target="_blank">Beyond Good &amp; Evil 2</a>:</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/beyond_good_and_evil_2_screenshot_16.jpg"><img class="alignnone size-medium wp-image-569" title="beyond_good_and_evil_2_screenshot_16" src="http://www.thimic.net/wp-content/uploads/2009/03/beyond_good_and_evil_2_screenshot_16-500x281.jpg" alt="beyond_good_and_evil_2_screenshot_16" width="500" height="281" /></a></p>
<p>Clearly, I&#8217;m not there yet. I&#8217;ll cut down on the general blueness, make the sky brighter and add a trifle of green to it. I also need to tweak the ground texture, add the road and make the grass look better. The mountains need to be remade as well and <a href="http://andreasnor.com" target="_blank">Andreas</a> is going to create a <a href="http://en.wikipedia.org/wiki/Matte_painting" target="_blank">matte painting</a> for the sky and hindmost mountain ranges.</p>
<p>The scene also calls for certain props, such as a dead tree, a camp site, a tent in various stages of shabbiness and a flower amongst other things. For the tree I found some nice <a href="http://sonnyandkarinaexploring.blogspot.com/2007/06/days-179-187-namibia-part-i.html" target="_blank">reference images</a> taken in the <a href="http://en.wikipedia.org/wiki/Namibia#Namib_Desert" target="_blank">Namib desert</a>. I then started modeling with a cylinder as the starting point and using basic techniques, such as extrusion and cuts to create the shape. The tree needs about a dozen more branches, but it&#8217;s late so I&#8217;ll finish tomorrow.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/03/tree01.jpg"><img class="alignnone size-medium wp-image-567" title="tree01" src="http://www.thimic.net/wp-content/uploads/2009/03/tree01-500x281.jpg" alt="tree01" width="500" height="281" /></a></p>
<p>As you can see, I&#8217;m experimenting with the grass and ground texture here as well, as I consider the ground to be one of the hardest parts to get right. Getting a vast, flat plane to look like a desert that holds up well, both close to and far from the ground, requires very little modeling, but quite a bit of texturing. This last image didn&#8217;t turn out particularly well, but at least the WIP tree is in there <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>I still have a blog?</title>
		<link>http://www.thimic.net/2009/02/21/i-still-have-a-blog/</link>
		<comments>http://www.thimic.net/2009/02/21/i-still-have-a-blog/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 03:10:05 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
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		<guid isPermaLink="false">http://www.thimic.net/?p=510</guid>
		<description><![CDATA[
Wasn&#8217;t I supposed to blog every day? Or at least every day I worked on the student film project? Shoot, I keep forgetting. Well, there are actually a reason or two for my absence this time. Firstly, I&#8217;ve been ill, still am after a manor of fashion. The same illness has been bothering most of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/02/shutter_big.png"><img class="alignnone size-medium wp-image-509" title="Shutter" src="http://www.thimic.net/wp-content/uploads/2009/02/shutter_big-500x281.png" alt="Shutter" width="500" height="281" /></a></p>
<p>Wasn&#8217;t I supposed to blog every day? Or at least every day I worked on the <a href="http://greenspill.thimic.net/" target="_blank">student film project</a>? Shoot, I keep forgetting. Well, there are actually a reason or two for my absence this time. Firstly, I&#8217;ve been ill, still am after a manor of fashion. The same illness has been bothering most of the team by now. First <a href="http://andreasnor.com" target="_blank">Andreas</a>, then <a href="http://projectsofdoom.blogspot.com/2009/02/sick-kitteh-is-sick.html" target="_blank">Aleksander</a> and now me. <a href="http://www.jamiegepte.com/" target="_blank">Jamie</a> is the only one to have escaped it yet. Secondly, after a lot of discussion, we abandoned the <a href="http://www.thimic.net/2009/02/08/summary-of-the-last-few-days/#more-451" target="_blank">Synergy</a> story and wrote a new one, which in turn meant that we had to redo <a href="http://andreasnor.com/2009/02/02/concept-arrrt" target="_blank">&#8220;a few&#8221;</a> things. So amidst all the coughing and general confusion, blogging fell a few notches on the priority list, I must admit. Once again therefore, I&#8217;ll try and cram a weeks worth of work into a single, humongous blog post.</p>
<p>First things first. As we had a few problems getting the first story to work, we settled on a new one. The team gathered for a few hasty meetings and came up with a new story with the working title &#8220;Fetch!&#8221;. The most recent draft of the treatment, at least that I know of, goes like this:<span id="more-510"></span></p>
<h4 style="text-align: center;">Fetch!</h4>
<p style="text-align: center;">(working title)</p>
<p><em>DESERT day. LOW ANGLE CAM. Small FLOWER in focus. Ground starts shaking as from giant footsteps. PULL-FOCUS to reveal WOMAN and ROBOT-DOG walking down straight, endless road. Woman reading manual &#8220;Travelers best friend&#8221;, Robot-dog pictured on cover. Woman starts playing fetch with Robot. Spots RABBIT. Woman&#8217;s stomach growling. Produces knife. Sneaks toward fluffy prey. Robot trails behind. Robot, desiring to help, overreacts by initializing destruction-mode, platforms large missiles, blows bunny to smithereens.</em></p>
<p><em>Montage begins. Rising action. Shot pace quickens:</em></p>
<p><em>CAGE TRAP. Robot holds rope, woman sets bait. Robot is distracted, drops cage over lady, rabbit jumps close, eat baits, continues jumping.</em></p>
<p><em>Commands Robot to set up TENT. Robot sets up upside-down.</em></p>
<p><em>Lady in foreground, flips manically through manual. Robot climbs in tree in background, like a monkey.</em></p>
<p><em>Woman tries to throw SPEAR at bunny. Robot thinks they play fetch, catches spear split-second before kill.</em></p>
<p><em>Lady in foreground, flips manically through manual. Robot chases rabbit like a bull, holding fingers like horns.</em></p>
<p><em>Woman tries to set up tent, robot mess up somehow. Tent collapses.</em></p>
<p><em>Lady in foreground, flips manically through manual. Robot dances ballet in background.</em></p>
<p><em>Woman lights match to make fire. Overenthusiastic Robot &#8220;helps&#8221; with FLAMETHROWER. Torches campsite. Including tent.</em></p>
<p><em>Montage ends.</em></p>
<p><em>Woman sits in foreground, manual lies on ground beside her. Robot prances in background.  Flying sheep + kafooom. Jumps about again. Total CHAOS. Robot aware of depressed lady. Sudden SILENCE. Robot hand enters frame. Gives flower from opening shot to woman. They walk into sunset, playing fetch.</em></p>
<p>The <a href="http://andreasnor.com/2009/02/02/concept-arrrt" target="_blank">girl</a> and the <a href="http://andreasnor.com/2009/02/04/wip-new-robot-design" target="_blank">robot</a> will have the same basic designs as in the previous story, though we will change a few things to make them fit in a bit better. Having blocked out the new story, Andreas, Aleksander and Jamie have spent their remaining time knocking out the storyboard at school. For my part I&#8217;ve been taking it a little bit easy because of that illness thing, but have a few things to work on: Mainly environment concept art, <a href="http://www.3dtotal.com/team/Tutorials_3/fumefx/fumefx01.asp" target="_blank">brushing up on FumeFX</a>, finding music/sounds for the new story and create a camera shutter for the robot&#8217;s &#8220;eye&#8221;:</p>
[See post to watch Flash video]
<p>This might be overkill for the actual film, but I got a bit carried away. Main thing is that I know how to make one <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I&#8217;ve been going through some sounds in my library as well and next I&#8217;ll tackle FumeFX and the environment.</p>
<p>Lastly, I upgraded the site to <a href="http://wordpress.org/download/" target="_blank">WordPress 2.7.1</a> and the <a href="http://getk2.com/nightly/" target="_blank">latest build of K2</a> yesterday. The upgrade didn&#8217;t go as smoothly as usual, but I believe everything should be working properly now. If you spot some bug still present, leave me a comment somewhere on the site and I&#8217;ll look into it as soon as I can.</p>
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		<title>Noting down the key points</title>
		<link>http://www.thimic.net/2009/02/11/noting-down-the-key-points/</link>
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		<pubDate>Wed, 11 Feb 2009 19:04:38 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
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		<guid isPermaLink="false">http://www.thimic.net/?p=490</guid>
		<description><![CDATA[
Today was a long day. When we arrived this morning, the storyboard wasn&#8217;t finished, the work on the animatic wasn&#8217;t even started, and there was a presentation to make. Add an ill team member and another that needed to leave early and you have the recipe for a long day at school. 
The day started by me separating [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/02/desert_landscape05.jpg"><img class="alignnone size-medium wp-image-492" title="desert_landscape05" src="http://www.thimic.net/wp-content/uploads/2009/02/desert_landscape05-500x277.jpg" alt="desert_landscape05" width="500" height="277" /></a></p>
<p>Today was a long day. When we <a href="http://www.vg.no/reise/artikkel.php?artid=540850" target="_blank">arrived this morning</a>, the storyboard wasn&#8217;t finished, the work on the animatic wasn&#8217;t even started, and there was a presentation to make. Add an ill team member and another that needed to leave early and you have the recipe for a long day at school. </p>
<p>The day started by me separating the storyboard images we scanned the day before while Andreas and Jamie drew the last few frames. Then Jamie went on working on the animatic while Andreas and I started assembling the storyboard. After a while Andreas had to leave for work. Jamie continued working on the animatic with some help/input from me while I worked on the storyboard with some help/input from him. At long last we were both finished and we begun work on the <a href="http://www.apple.com/iwork/keynote/" target="_blank">Keynote</a> presentation. Being rather tired, I just ripped off our previous presentation, replacing content and wrote nothing but headlines.</p>
<p>The whole process up to the concept art presentation has been rather tiresome for us as we&#8217;ve never been quite on schedule. This is in part because of holidays and illnesses as mentioned in the <a href="http://www.thimic.net/2009/02/10/the-curse-of-storyboarding/" target="_blank">previous post</a>, but I still feel we could have taken better advantage of the time we had. I don&#8217;t particularly like the feeling of being behind, so I think we should try to be more focused from now on.  </p>
<p>On another note, I worked some more on the <a href="http://www.thimic.net/2009/02/08/summary-of-the-last-few-days/" target="_blank">temple exterior comp</a> yesterday. Composited in the <a href="http://www.thimic.net/2009/02/10/the-curse-of-storyboarding/" target="_blank">new temple</a>, added some fire to the debris, adjusted the smoke opacity and made the fire cast light on its surroundings. Image in top of this post. I didn&#8217;t have my <a href="http://www.amazon.co.uk/Wacom-Intuos3-Wide-Tablet-Airbrush/dp/B000WQL9D4/ref=sr_1_6?ie=UTF8&amp;s=electronics&amp;qid=1234378900&amp;sr=8-6" target="_blank">tablet</a> (nope, not an affiliate link) when working though and for that reason I&#8217;m still not happy with the temple/debris edges. I think it&#8217;ll be good enough for concept art though <img src='http://www.thimic.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Tomorrow, the concept art presentation will be over, and maybe we&#8217;ll be able to relax a bit.</p>
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		<title>The curse of storyboarding</title>
		<link>http://www.thimic.net/2009/02/10/the-curse-of-storyboarding/</link>
		<comments>http://www.thimic.net/2009/02/10/the-curse-of-storyboarding/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 22:57:13 +0000</pubDate>
		<dc:creator>thimic</dc:creator>
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		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mandatory assignment]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[ruins]]></category>
		<category><![CDATA[story board]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[temple]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[treatment]]></category>
		<category><![CDATA[v-ray]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://www.thimic.net/?p=472</guid>
		<description><![CDATA[
Today, we worked to finish the current storyboard draft for the upcoming presentation, but somehow we didn&#8217;t seem to get very far. We&#8217;ve estimated that we need about 70 frames for this draft and so far we&#8217;ve only just passed 20. This is partly caused by the untimely illness of one of our team members, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thimic.net/wp-content/uploads/2009/02/test18.png"><img class="alignnone size-medium wp-image-470" title="test18" src="http://www.thimic.net/wp-content/uploads/2009/02/test18-500x281.png" alt="test18" width="500" height="281" /></a></p>
<p>Today, we worked to finish the current storyboard draft for the upcoming presentation, but somehow we didn&#8217;t seem to get very far. We&#8217;ve estimated that we need about 70 frames for this draft and so far we&#8217;ve only just passed 20. This is partly caused by the untimely illness of one of our team members, but even so we should have gotten further. We&#8217;ll need to work harder and/or more focused tomorrow.</p>
<p>Apart from storyboarding, which isn&#8217;t really my area (I don&#8217;t draw as I&#8217;m terrible at drawing anything fast, but participate in discussions from time to time), I spent some time on the temple exterior as I got access to my files I left at school over the weekend. I added a platform for the temple to &#8220;sit&#8221; on, added some pillars that are supposed to surround it and started breaking parts of it to display some of the havoc called for in the <a href="http://www.thimic.net/2009/02/08/summary-of-the-last-few-days/" target="_self">treatment</a>. I&#8217;ve thrown in a few renders in this post. Still need to add it to the <a href="http://www.thimic.net/2009/02/08/summary-of-the-last-few-days/" target="_blank">environment</a> posted yesterday.</p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/02/test19.png"><img class="alignnone size-medium wp-image-471" title="test19" src="http://www.thimic.net/wp-content/uploads/2009/02/test19-500x281.png" alt="test19" width="500" height="281" /></a></p>
<p><a href="http://www.thimic.net/wp-content/uploads/2009/02/test201.jpg"><img class="alignnone size-medium wp-image-482" title="test201" src="http://www.thimic.net/wp-content/uploads/2009/02/test201-500x281.jpg" alt="test201" width="500" height="281" /></a></p>
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