Unforeseen stuff

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Everything that can go wrong will go wrong, right? Or so a guy called Murphy felt and it’s become uncomfortably true lately.

During rendering of the final movie we’ve had to re-render scenes due to lighting problems, texturing problems, last minute texture changes, render errors and plugin incompatibilities. In addition we still have issues with FumeFX and VRayPhysicalCamera which won’t get along. We might have to do the Fume stuff in Scanline and then composite it on top of the V-Ray render, but that again poses another problem as Scanline doesn’t play well with VRayPhysicalCamera either. Abandoning the VRayPhysicalCamera would of course fix the problem, but that would mean relighting the scene and render everything again which we really don’t have time for.

All in all it’s a bit frustrating at the moment with the deadline looming and problems turning up left, right and center, but that’s production for us I guess. After all, our pipe line isn’t really that tried and tested since we haven’t done many films yet and decided to try some new stuff in this one as well.

The good thing to take away from all this is of course increased knowledge of how to fix a fair few things and stuff not to do in the future. I’ll try and hang onto that when working until sunrise to get things fixed on time the coming weeks :-)

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2 Responses to “Unforeseen stuff”

  1. I think our projects is closer related to Parkinson’s Law, than Murphy’s :P

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