Previz draft 2 and some other stuff

I know, I promised to post this more than a week ago, but it’s the holidays and found a few things I wanted to test before I started rendering the final shots. What happened was that I watched a most illuminating video lesson concerning motion blur and depth of field passes for Nuke made by the good guys over at fxphd and realized two things: I used a slightly wrong depth format when applying depth of field and there is an easy way to apply motion blur in post, given that you output an extra render pass. The video in question was concerned with Maya and Mental Ray however where as we’re using 3ds max and V-Ray. It therefore took me a few extra hours of research before everything was working correctly.

In addition, there weren’t time to research ways to set up a render queue before making the previz, which meant I had to start every render manually when the previous render finished. With no wish of repeating that experience for the final film, I did some quick tests and got a rendering queue set up using Backburner.

With that out of the way, I rendered out the rest of the new shots and put them into our most recent cut. As we’re mostly concerned with timing and shots at this point, we decided to manage without sound for the time being.

Oh, and I’ll quickly mention that I did some work on a little 3D + After Effects lesson I’m having in a week or two. I’ll try teaching the rest of the class how to create the little sequence above and might put the tutorial up on this site when finished.

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