Finishing that logo

brush_realflow06

Due to various reasons, and against better judgement, I didn’t get around to continue work on the Green Spill cinematic logo before today, one day before the deadline. As this is my first real go at Realflow, I spent most of my day trying to solve the problem of why both brush and paint went right through the paint bucket walls, no matter what settings I used. I managed to find a solution in the end, but by then it was three hours to midnight and I needed to simulate the fluid, turn it into mesh, finish my scene setup and render the darn thing. I also need to run the result through Nuke to add a transition at the end. It’s now on my to-do-before-school-list, which isn’t such a great thing. This is why the fluid isn’t as “paint-like” as I planned. 

Rendering with the settings I wanted would take way too long, so I had to take out some background elements and render with crappy settings instead. Will simulate and render out a better version later to put in front of our upcoming film.

I’ll post the movie here when the render is complete. That’ll be in the morning. Now I better go to bed if I need to get up at five…

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