We’re getting somewhere…
Gotten a bit further now. I’ve almost finished modeling the character and have put up some simple textures that I’ll replace at a later time.
Here’s how the character looks right now:
I also rendered a test video that finished just now, but which is already obsolete:
Still rather a lot of room for improvement, but compared to the headless thingy in the previous post, I would say things are generally moving in the right direction, albeit a little slowly.
Edit: Believe I just finished modeling:
Tomorrow: Rigging!








