We’re getting somewhere…

Gotten a bit further now. I’ve almost finished modeling the character and have put up some simple textures that I’ll replace at a later time.

Here’s how the character looks right now:


I also rendered a test video that finished just now, but which is already obsolete:

Still rather a lot of room for improvement, but compared to the headless thingy in the previous post, I would say things are generally moving in the right direction, albeit a little slowly.

Edit: Believe I just finished modeling:

Tomorrow: Rigging!

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