Character design

Started my third big project this monday: Character design. Basically we have to come up with a character including backstory and then model, texture, rig and animate it, as well as light it. As this is our first character project, it’s a bit light on the animation. In four weeks, we have to create a walk cycle and three images where the character is posing. Yup. That means working through the easter holiday.

What I’ve done so far is to decide on a character and started modeling. Still in the early stages I’ve made one prop, prepared the character podium given as a part of the assignment and started modeling the character itself. I think ‘ll go for V-Ray on this one.

Two WIPs:

I went for a rather natural approach. Only time will tell if it stays that way.

As my character is outdoors a lot, my first idea was to put it in an outdoor setting. Might change/enhance it later. Might not.

A prop for the character

First prop I created. The texture is concocted from procedural maps only.

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