Architectural Visualization: Living Room

That’s quite some heading. Say aloud five times in rapid succession. Where was I? Ah, yes. This was the first graded assignment I was handed after a couple of months at Noroff. The criteria were the following:

  • Theme: Architectural Visualization
  • Reference: Real life photograph, approved by a teacher
  • Goal: Match the reference fairly well and go for photo realistic
  • Time frame: 4 weeks
  • Tools: 3ds max 9 and Photoshop CS3
  • Render engine: Scanline, Mental Ray or V-Ray

I went flickr hunting and finally decided on this reference image. As I had previously used V-Ray for the dining room, the choice of render engine was an easy one.

Some WIPs:

Project DVD:

If I had more time, I would have worked more on the fur, fixed the weird carpet pattern and found better textures for the stool among other things.

The project earned me an A grade and won a competition connected to the assignment with almost 60 contestants.

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2 Responses to “Architectural Visualization: Living Room”

  1. good work..buddy.Keep it up..
    The lighting could be better,perhaps.
    Try to get mote contrast in your scene..more light and shadows..and use a higher render setting to avoid flatness..
    good work,nevertheless.

  2. Thanks for commenting. I wanted darker shadows, but didn’t get it quite like I wanted to before I ran out of time. As for the rendering, I was still experimenting with V-Ray and with the current setting the rendering took more than 7 hours, rendering across two computers. There might well be more efficient ways to set up V-Ray, but with the settings I used, this was the highest quality image I could squeeze out before the deadline.